Mechanics are the inner workings of Artifact.
Artifact is played on a board that is divided into 3 sections, called lanes. Each lane has one tower, which, if destroyed, exposes the Ancient. The game ends if 2 towers or the Ancient is destroyed by either party.
Passing is the act of ending the turn without playing a card. The game advances to the other lane when both players pass, after the Combat Phase.
The game is divided into multiple phases, each with their own unique gameplay. Each lane plays out into 2 phases: Action Phase and Combat Phase. After the the 3 lanes have been played out, the game round concludes, and the Shopping Phase begins. Afterwards, comes the Deployment Phase. Then, a new round begins.
In the Action Phase, players play cards on a turn-by-turn basis. Each player can play only one card per turn (confirmation needed) and is limited by his lane manapool. On the contrary, players can also pass their turn, without playing any cards. The Action Phase concludes and the Combat Phase begins when both players have passed.
In the Combat Phase, heroes and creatures attack automatically, dealing damage to other units or structures. The player has no control on the units they attack (confirmation needed). The game, then, moves onto the next lane.
In the Shopping Phase, players purchase from a selection of 3 item cards taken from their deck, using their earned gold.
In the Deployment Phase, also known as Hero Deployment, players position their heroes on the lanes. Additional creeps are also spawned and randomly assigned to lanes.
After the 3 lanes have been played out the rounds ends. After the Shopping and Deployment phases, a new round begins. Players draw 2 cards (confirmation needed). Players gain an additional mana point.
Cards are the main tool players use to compete in Artifact. They have different effects, descriptions and stats which contributes to the overall diversity of the game.
|The amount of damage an unit can take before dying.|
|The amount of damage an unit subtracts from an attack.|
|The amount of damage an unit can deal before reductions.|
|The amount of damage which a tower or Ancient will take without blocking.|
|Deal damage to nearby units (confirmation needed)|
Abilities are either innate, or can be granted by items and spells. They fall into one main category, depending on its behavior.
Abilities are unique powers or behaviors that are provided by spells, items or innate skills. They provide certain effects which can impact the battlefield.
|If killed, return this hero to play at the the start of the next round.|
|Move a Hero to another lane.|
|Restore full Health to an unit.|
|Create a Summon.|
|Exchange the positions of 2 units.|