Armor
Revision as of 03:49, 21 April 2020 by Breezing wing (talk | contribs) (added beta info and siege interaction)
"incoming damage sources are reduced by the amount of armor on this unit."
- Artifact Tooltip


Contents
Interaction with damage[edit]
Normal damage[edit]
Normal damage is reduced by armor. For each point of armor, the final damage of an attack will be lowered by one.
Piercing Damage[edit]
Piercing damage completely ignores armor. Negative armor still makes you take more damage.
Siege Damage[edit]
Siege damage is not hindered in any way by the armor on a blocking unit, but will deal less damage to the tower if the tower itself has armor.
Artifact 2.0 Beta[edit]
"Now each point of armor can block one point of damage and is refreshed at the beginning of the round."
Notes[edit]
Negative armor will cause the affected unit to take more damage than the attack would have done otherwise.