Armor

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"incoming damage sources are reduced by the amount of armor on this unit."

- Artifact Tooltip

Armor
Armor
Armor
is a stat used by Heroes and Creeps alike. It reduces incoming damage by a set amount.

Interaction with damage[edit]

Normal damage[edit]

Normal damage is reduced by armor. For each point of armor, the final damage of an attack will be lowered by one.

Piercing Damage[edit]

Piercing damage completely ignores armor. Negative armor still makes you take more damage.

Siege Damage[edit]

Siege damage is not hindered in any way by the armor on a blocking unit, but will deal less damage to the tower if the tower itself has armor.

Artifact 2.0 Beta[edit]

"Now each point of armor can block one point of damage and is refreshed at the beginning of the round."

- Valve Blogpost


Notes[edit]

Negative armor will cause the affected unit to take more damage than the attack would have done otherwise.

Cards affecting Armor[edit]