Open main menu

Artifact Wiki β

Creep

(Redirected from Creeps)

SummaryEdit

Creeps are a type of Card in Artifact. All creeps have an Attack, Armor, and Health value which are used to resolve combat, and also have a Mana Cost that restricts when they can be played, like any other playable card.

Some creeps are not directly played, but are instead Summoned by the effects of other cards or abilities.

Creeps do not respawn once killed, unlike Heroes. They grant a bounty to the opponent once killed (the amount is uncertain).

See AlsoEdit

List of CreepsEdit

Card Color Rarity Set Summoned By Mana Cost Attack Armor Health Text
Melee Creep Melee Creep {{}}   Basic Base Set 3 2 0 4


  Zombie   Black   Basic Base Set   Book of the Dead 1 2 0 2


  Prowler Vanguard   Green   Basic Base Set 4 0 0 6 Prowler Vanguard's allied neighbors have +1 Armor.


  Assassin's Apprentice   Black   Common Call to Arms 2 3 0 2 Active   1: Choose a combat target for Assassin's Apprentice.


  Assassin's Shadow   Black   Rare Call to Arms 7 15 0 5 Siege 5. Assassin's Shadow has -2 Attack for each ally.


  Disciple of Nevermore   Black   Common Call to Arms 3 4 -2 4 Other allies have +2 Attack and -2 Armor.


  Hound of War   Black   Basic Call to Arms   Prey on the Weak 3 2 0 1


  Oglodi Catapult   Black   Uncommon Call to Arms 2 0 0 4 Deal 2 piercing damage to the enemy tower before the action phase.


  Oglodi Vandal   Black   Common Call to Arms 4 4 0 4 Play Effect: Deal 4 damage to the enemy tower.


  Pit Fighter of Quoidge   Black   Rare Call to Arms 4 2 0 8 Modify Pit Fighter of Quoidge with +2 Attack after an allied neighbor dies.


  Ravenhook   Black   Rare Call to Arms 6 3 0 6 Active   1: Condemn a random item equipped by the unit blocking Ravenhook. Get gold equal to the base cost of that item.


  Ravenous Mass   Black   Rare Call to Arms 4 1 0 1 Active   1: Condemn Ravenous Mass's allied neighbors. Modify Ravenous Mass with their Attack and Health.


  Sister of the Veil   Black   Uncommon Call to Arms 5 4 0 5 Active   1: Choose a combat target for Sister of the Veil.


  Tyler Estate Censor   Black   Uncommon Call to Arms 4 2 0 8 The enemy tower has -1 Mana.


  Untested Grunt   Black   Common Call to Arms 2 4 0 2


  Incarnation of Selemene   Blue   Rare Call to Arms 9 3 0 11 Fully restore your tower's Mana after you play any card.


  Plague Ward   Blue   Basic Call to Arms 3 1 0 3 Before the action phase, deal 2 piercing damage to a random enemy neighbor of Plague Ward.


  Relentless Zombie   Blue   Common Call to Arms 2 2 0 2 Play Effect: Give Relentless Zombie a Death Shield.


  Satyr Magician   Blue   Uncommon Call to Arms 5 2 0 5 Active   1: Fully restore your tower's Mana.


  Troll Soothsayer   Blue   Uncommon Call to Arms 6 2 0 8 Draw an extra card each round.


  Champion of the Ancient   Green   Rare Call to Arms 7 2 0 6 Play Effect: Modify Champion of the Ancient with +1 Attack, +1 Health, and +1 Cleave for each enemy.


  Emissary of the Quorum   Green   Rare Call to Arms 8 1 2 10 Active   1: Modify allies with +2 Attack and +2 Health.


  Rampaging Hellbear   Green   Rare Call to Arms 4 2 0 3 Modify Rampaging Hellbear with +4 Attack after the combat phase.


  Rebel Decoy   Green   Common Call to Arms 3 2 0 3 Active   1: Swap Rebel Decoy with another ally.


  Revtel Convoy   Green   Rare Call to Arms 5 0 0 20 Revtel Convoy has +X Attack where X is equal to half your gold.


  Roseleaf Druid   Green   Common Call to Arms 4 2 0 6 Your tower has +1 Mana.


  Roseleaf Rejuvenator   Green   Uncommon Call to Arms 7 7 0 7 Play Effect: Heal your tower 7.


  Roseleaf Wall   Green   Basic Call to Arms   Defensive Bloom 3 0 0 8


  Satyr Duelist   Green   Common Call to Arms 4 3 0 5 Modify Satyr Duelist with +2 Attack after the combat phase.


  Savage Wolf   Green   Common Call to Arms 4 3 0 3 Modify Savage Wolf with +1 Attack and +2 Health after the combat phase.


  Selfish Cleric   Green   Common Call to Arms 4 4 0 4 Fully heal Selfish Cleric after the combat phase.


  Smeevil Blacksmith   Green   Uncommon Call to Arms 4 2 0 2 Play Effect: Modify a random allied hero with +1 Armor.


  Thunderhide Alpha   Green   Rare Call to Arms 9 25 0 25


  Thunderhide Pack   Green   Common Call to Arms   Horn of the Alpha 8 14 0 14 Siege 6.


  Vhoul Martyr   Green   Common Call to Arms 2 2 0 2 Death Effect: Modify allies with +1 Attack and +1 Health.


  Bronze Legionnaire   Red   Common Call to Arms 2 4 2 2


  Centaur Hunter   Red   Basic Call to Arms   Spring the Trap 5 4 0 8


  Cursed Satyr   Red   Uncommon Call to Arms 5 6 0 6 Summon a Zombie for your opponent after the combat phase.


  Hellbear Crippler   Red   Common Call to Arms 3 3 0 3 When Hellbear Crippler deals battle damage to a unit, modify that unit with -1 Attack.


  Keenfolk Golem   Red   Rare Call to Arms 6 13 0 13 Play Effect: Discard your hand.


  Legion Standard Bearer   Red   Uncommon Call to Arms 4 0 0 6 Legion Standard Bearer's allied neighbors have +4 Attack.


  Loyal Beast   Red   Basic Call to Arms   Beastmaster 3 3 1 3 When Loyal Beast deals battle damage to a unit, modify that unit with -1 Attack.


  Marrowfell Brawler   Red   Rare Call to Arms 6 6 0 16


  Mercenary Exiles   Red   Rare Call to Arms 3 2 1 4 Active   2: Spend all your gold. Modify Mercenary Exiles with +X Attack and +X Health where X is half the gold spent.


  Ogre Conscript   Red   Common Call to Arms 6 7 2 7


  Ogre Corpse Tosser   Red   Rare Call to Arms 5 2 0 10 Deal 2 piercing damage to the enemy tower after an allied Melee Creep dies.


  Rebel Instigator   Red   Uncommon Call to Arms 4 2 0 3 After the combat phase, if Rebel Instigator dealt battle damage to a creep this round, summon a Rebel Instigator.


  Red Mist Pillager   Red   Uncommon Call to Arms 5 4 0 2 After the combat phase, if Red Mist Pillager dealt battle damage to a tower this round, summon a Red Mist Pillager.


  Smeevil Armsmaster   Red   Uncommon Call to Arms 4 2 0 2 Play Effect: Modify a random allied hero with +2 Attack.


  Stonehall Elite   Red   Uncommon Call to Arms 4 4 2 2 Modify Stonehall Elite with +2 Attack and +2 Health after a unit blocking it dies.