Hero

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Summary[edit]

Heroes are a type of cards in Artifact. You have to choose 5 of them per deck. They come with a special card, unique to that hero, three copies of which are automatically added to your deck. This way, 15 cards of your deck are pre-defined depending on the heroes you chose. At the start of the game, three of your five heroes are distributed randomly to the lanes (one hero in each lane). After that, you can deploy the fourth and fifth hero on turns two and three. Heroes cost no mana to deploy, and if they die, they can be redeployed after a turn passes, but a few abilities change this. Having a hero of a certain color in lane will allow you to play spells of that color while in that lane.

As of Release (2018-11-28) there are 48 heroes in Artifact. Out of them, 39 are from Dota 2 (out of possible 116), 9 are brand new (, , ,
Rix Rix
Rix
, , , , and ) There have also been two new teased heroes, and , both coming from Dota 2, which will be available in Artifact 2.0 Beta test.

List of heroes[edit]

Card Color Rarity Set Signature Card Attack Armor Health Text
[[File:|126px|link=Mirana|Mirana]] Black Black Common Common [[]] Sacred Arrow 4 0 4


[[File:|126px|link=Wraith King|Wraith King]] Green Green Common Common [[]] Hellfire Blast 4 0 3


Debbi the Cunning Black Black Basic Basic Base Set No Accident 7 0 5 Debbi the Cunning deals +2 damage when attacking a hero or tower.


Farvhan the Dreamer Green Green Basic Basic Base Set Prowler Vanguard 4 0 10 Farvhan the Dreamer's allied neighbors have +1 Armor.


J'Muy the Wise Blue Blue Basic Basic Base Set Battlefield Control 3 0 8 Active Cooldown 4: Draw a card.


Keefe the Bold Red Red Basic Basic Base Set Fighting Instinct 6 1 11


Abaddon Green Green Uncommon Uncommon Call to Arms Aphotic Shield 4 0 9 Active Cooldown 2: Fully heal Abaddon and give it Damage Immunity this round.


Axe
Axe Axe
Axe
Red Red Rare Rare Call to Arms Berserker's Call 6 2 10


Axe
Axe Axe
Axe
Red Red Rare Rare Call to Arms Berserker's Call 6 2 10


Beastmaster Red Red Common Common Call to Arms Primal Roar 5 0 12 Active Cooldown 3: Summon a Loyal Beast.


Bloodseeker Black Black Common Common Call to Arms Blood Rage 7 0 7 Fully heal Bloodseeker after a unit blocking it dies.


Bounty Hunter Black Black Common Common Call to Arms Track 7 0 7 Before the action phase, there is a 50% chance to give Bounty Hunter +4 Attack this round.


Bristleback Red Red Common Common Call to Arms Viscous Nasal Goo 8 0 12 Modify Bristleback with +2 Armor after a hero blocking it dies.


Centaur Warrunner Red Red Rare Rare Call to Arms Double Edge 4 0 14 Centaur Warrunner has +2 Retaliate.


Chen Green Green Rare Rare Call to Arms Hand of God 4 0 9 Active Cooldown 4: Get control of an enemy creep.


Crystal Maiden Blue Blue Common Common Call to Arms Frostbite 2 0 5 After the first time an allied spell is played in each lane, restore 2 Mana to the tower in that lane.


Dark Seer Green Green Common Common Call to Arms Ion Shell 5 0 9 Active Cooldown 2: Move another ally to another lane.


Drow Ranger Green Green Rare Rare Call to Arms Gust 4 0 7 Other allies in all lanes have +1 Attack.


Earthshaker Blue Blue Rare Rare Call to Arms Echo Slam 2 0 7 Active Cooldown 4: Stun Earthshaker's enemy neighbors this round.


Enchantress Green Green Common Common Call to Arms Verdant Refuge 4 0 8 Enchantress has +2 Regeneration. Enchantress's allied neighbors have +2 Regeneration.


Kanna Blue Blue Rare Rare Call to Arms Prey on the Weak 2 0 12 The random allied Melee Creeps are deployed into Kanna's lane.


Legion Commander Red Red Uncommon Uncommon Call to Arms Duel 6 1 8 Legion Commander has +2 Retaliate.


Lich Black Black Rare Rare Call to Arms Chain Frost 5 0 9 Active Cooldown 2: Condemn another ally and draw a card. If that ally has 6 or more Attack, draw an extra card.


Lion Black Black Common Common Call to Arms Mana Drain 6 0 5 Active Cooldown 4: Deal 8 piercing damage to a unit. Quicken (reduce cooldown by 1, but not below 1).


Luna Blue Blue Uncommon Uncommon Call to Arms Eclipse 3 0 8 Before the action phase, deal 1 piercing damage to a random enemy and add a charge to three random Eclipse cards in your hand or deck.


Lycan Green Green Common Common Call to Arms Savage Wolf 4 0 10 Lycan's allied neighbors have +2 Attack.


Magnus Green Green Common Common Call to Arms Empower 4 1 9


Mazzie Red Red Common Common Call to Arms Steel Reinforcement 6 3 6


Meepo Blue Blue Rare Rare Call to Arms Divided We Stand 4 0 5 Active Cooldown 2: Move Meepo to an allied Meepo's lane. Pulse.png Deal 2 damage to the new enemy neighbors.

Meepo has Soulbound. (If Meepo dies, other allied Meepos in every lane


Necrophos Black Black Common Common Call to Arms Heartstopper Aura 5 0 6 Modify Necrophos with +1 Health after an enemy neighbor dies.


Ogre Magi Blue Blue Common Common Call to Arms Ignite 3 0 7 After you play a Blue Blue spell, there is a 25% chance to put a base copy of that card into your hand.


Omniknight Green Green Rare Rare Call to Arms Allseeing One's Favor 5 0 12 Active Cooldown 2: Heal a unit 3.


Outworld Devourer Blue Blue Uncommon Uncommon Call to Arms Astral Imprisonment 4 0 7 After you play a Blue Blue card, there is a 50% chance to restore 2 Mana.


Phantom Assassin Black Black Common Common Call to Arms Coup de Grace 6 0 8 Phantom Assassin deals +4 damage when attacking a hero.


Prellex Blue Blue Uncommon Uncommon Call to Arms Barracks 3 0 5 Summon a Melee Creep into Prellex's lane each deployment phase.


Pugna Red Red Rare Rare Call to Arms Nether Ward 6 0 9 Active Cooldown 3: Condemn a random enemy improvement.


Rix
Rix Rix
Rix
Green Green Uncommon Uncommon Call to Arms Act of Defiance 3 0 7 Rix has Rapid Deployment.


Skywrath Mage Blue Blue Common Common Call to Arms Mystic Flare 3 0 6 Active Cooldown 2: Give a hero and its allied neighbors -2 Armor this round.


Sniper Black Black Uncommon Uncommon Call to Arms Assassinate 5 0 6 Active Cooldown 3: Deal 5 damage to a unit.


Sorla Khan Black Black Uncommon Uncommon Call to Arms Assault Ladders 8 0 6 Sorla Khan deals +4 damage when attacking a tower.


Storm Spirit Black Black Rare Rare Call to Arms Ball Lightning 4 0 6 Give Storm Spirit +2 Attack until end of its next combat phase after you play a Black Black card in any lane.


Sven Red Red Common Common Call to Arms God's Strength 5 0 11 Sven has +X Cleave where X is equal to half its Attack.


Tidehunter Red Red Uncommon Uncommon Call to Arms Kraken Shell 2 1 18 Active Cooldown 4: Stun Tidehunter's enemy neighbors this round and each other enemy has a 50% chance of being stunned this round.


Timbersaw Red Red Uncommon Uncommon Call to Arms Whirling Death 4 0 11 Timbersaw has +1 Armor for each of its attackers. Timbersaw's attackers have -1 Armor.


Tinker Black Black Rare Rare Call to Arms March of the Machines 7 0 5 Active Cooldown 3: Deal 3 damage to a unit and disarm it this round.


Treant Protector Green Green Common Common Call to Arms Roseleaf Druid 4 0 10 Treant Protector's allied neighbors have +2 Armor.


Ursa Red Red Common Common Call to Arms Enrage 7 0 10 When Ursa deals battle damage to a unit, modify that unit with -1 Armor.


Venomancer Blue Blue Common Common Call to Arms Sow Venom 2 0 6 Summon a Plague Ward into Venomancer's lane each deployment phase.


Viper Green Green Uncommon Uncommon Call to Arms Viper Strike 4 0 10 When a unit deals battle damage to Viper, modify that unit with -1 Attack.


Winter Wyvern Black Black Uncommon Uncommon Call to Arms Winter's Curse 6 0 6 Active Cooldown 2: Move Winter Wyvern to an empty combat position and give it +4 Attack this round.


Zeus Blue Blue Common Common Call to Arms Thundergod's Wrath 3 0 7 Deal 1 piercing damage to Zeus's enemy neighbors after you play a Blue Blue spell.