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Item

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Items are a special type of Artifact cards that are purchased for Gold Icon.png Gold. Gold is acquired by killing heroes or creeps. To learn more about the mechanics of buying items, visit the Shop page.

Items that are bought from the shop by the enemy are distinguished by an orange outline, to make it easier to keep track of the enemy's hand.

Item categoriesEdit

Hero ItemsEdit

Hero items are a vital part of most decks and strategies, and are the only category of items that can be influenced by the player (by constructing an Item deck)

Those items work by equipping them on a hero of your choice. The item then provides it's passive bonuses to the Hero, and it's active ability might be used as long as the hero isn't dead (the specifics of using active abilities are unknown for now)

New items will override old ones and they will stay on the hero even after death.[1].

Each hero has three item slots:
 
 
Weapon
,
 
 
Armor
and
 
 
Accessory
[1]

The subcategories of Hero Items determine which slot will be used when equipping a bought item on your hero.

  • Weapons - Weapons generally improve the offensive capabilities of the hero, most of the time by increasing the damage output.Though some weapons provide other bonuses and utility, aswell.
  • Armor - Armor items improve the survivability of your heroes by providing them with additional armor. Some of these items provide additional buffs to your hero, or debuffs to your attackers.
  • Accessories - Accessories improve the survivability of your heroes by raising their health. Most accessories also provide useful active abilities.

ConsumablesEdit

Consumable items provide the player with much needed ... in the early game by allowing you to influence the state of the game without having much mana to spend. These items provide a wide range of effects, like healing, drawing additional cards, teleporting and so on. It must be noted that these items, unlike others, are consumed upon use.

Secret shop itemsEdit

Items from the secret shop are, mostly, special hero items that are more expensive and powerful than regular ones. Unlike usual hero items, they don't come from your item deck, but from a list of cards that is the same for every player. Therefore, you cannot be certain that an item you drew from the secret shop will be beneficial to your strategy.

Lists of ItemsEdit

Note: Shift-click "Category" and then "Cost" to sort by both at the same time!

All itemsEdit

Card Color Rarity Subtype Set Gold Cost Text
  Traveler's Cloak   None   Basic Accessory Base Set 3 Equipped hero has +4 Health.


  Leather Armor   None   Basic Armor Base Set 3 Equipped hero has +1 Armor.


  Fountain Flask   None   Basic Consumable Base Set 4 Fully heal a unit.


  Healing Salve   None   Basic Consumable Base Set 3 Heal a unit 6.


  Potion of Knowledge   None   Basic Consumable Base Set 5 Draw a card.


  Town Portal Scroll   None   Basic Consumable Base Set 3 Return an allied hero to the Fountain.


  Short Sword   None   Basic Weapon Base Set 3 Equipped hero has +2 Attack.


  Assassin's Veil   None   Uncommon Accessory Call to Arms 4 Equipped hero has +4 Health.

Active   2: Choose a combat target for equipped hero.


  Book of the Dead   None   Common Accessory Call to Arms 10 Equipped hero has +4 Health. Add a charge to Book of the Dead after an allied Melee Creep dies.

Active   2: Summon a Zombie for each charge and remove all charges.


  Claszureme Hourglass   None   Uncommon Accessory Call to Arms 10 Equipped hero has +4 Health. Whenever opponent draws a card, give that card +1 Lock if equipped hero is in any lane.


  Cloak of Endless Carnage   None   Rare Accessory Call to Arms 10 Equipped hero has +8 Health. Draw a card after an allied neighbor of equipped hero dies.


  Fur-lined Mantle   None   Common Accessory Call to Arms 6 Equipped hero has +8 Health.


  Hero's Cape   None   Uncommon Accessory Call to Arms 12 Equipped hero has +16 Health.


  Horn of the Alpha   None   Rare Accessory Call to Arms 25 Equipped hero has +4 Health.

Active   2: Summon a Thunderhide Pack.


  Phase Boots   None   Uncommon Accessory Call to Arms 5 Equipped hero has +4 Health.

Active   2: Swap equipped hero with another ally.


  Revtel Signet Ring   None   Uncommon Accessory Call to Arms 4 Equipped hero has +4 Health and -3 Bounty.


  Ring of Tarrasque   None   Common Accessory Call to Arms 10 Equipped hero has +4 Health and +6 Regeneration.


  Ristul Emblem   None   Rare Accessory Call to Arms 4 Equipped hero has +4 Health and -2 Armor. The unit blocking equipped hero has -2 Armor.


  Stonehall Cloak   None   Common Accessory Call to Arms 5 Equipped hero has +4 Health. Modify Stonehall Cloak with "Equipped hero has +2 Health" after the combat phase.


  Barbed Mail   None   Common Armor Call to Arms 5 Equipped hero has +1 Armor and +2 Retaliate.


  Bracers of Sacrifice   None   Rare Armor Call to Arms 8 Equipped hero has +2 Armor.

Active   1: Deal 6 damage to equipped hero's enemy neighbors and condemn equipped hero.


  Chainmail   None   Common Armor Call to Arms 6 Equipped hero has +2 Armor.


  Helm of the Dominator   None   Uncommon Armor Call to Arms 19 Equipped hero has +3 Armor.

Active   2: Get control of an enemy creep.


  Keenfolk Plate   None   Uncommon Armor Call to Arms 8 Equipped hero has +1 Armor. Equipped hero has +1 Armor for each of its attackers.


  Nyctasha's Guard   None   Rare Armor Call to Arms 25 Equipped hero has +1 Armor.

Active   1: Move equipped hero's enemy neighbors to random other lanes.


  Platemail   None   Uncommon Armor Call to Arms 12 Equipped hero has +4 Armor.


  Rumusque Vestments   None   Common Armor Call to Arms 9 Equipped hero has +1 Armor.

Active   2: Heal a unit 4.


  Seraphim Shield   None   Rare Armor Call to Arms 13 Equipped hero has +2 Armor. All units have -2 Attack.


  Shield of Aquila   None   Rare Armor Call to Arms 10 Equipped hero has +2 Armor. Equipped hero's allied neighbors have +3 Armor.


  Shield of Basilius   None   Common Armor Call to Arms 8 Equipped hero has +2 Armor. Equipped hero's allied neighbors have +1 Armor.


  Shiva's Guard   None   Rare Armor Call to Arms 16 Equipped hero has +2 Armor.

Active   2: Modify a unit and its allied neighbors with -2 Attack.


  Stonehall Plate   None   Common Armor Call to Arms 5 Equipped hero has +1 Armor. Modify Stonehall Plate with "Equipped hero has +1 Armor" after the combat phase.


  Vesture of the Tyrant   None   Rare Armor Call to Arms 19 Equipped hero has +3 Armor and Rapid Deployment. Your tower has +3 Armor.


  Golden Ticket   None   Uncommon Consumable Call to Arms 9 Get a random item from the Secret Shop.


  Obliterating Orb   None   Uncommon Consumable Call to Arms 9 Condemn an improvement.


  Shop Deed   None   Rare Deed Call to Arms 22 Each item in your Secret Shop costs X less gold, where X is equal to its base cost.


  Apotheosis Blade   None   Rare Weapon Call to Arms 25 Equipped hero has +8 Attack and +4 Siege. Condemn each unit equipped hero deals battle damage to.

Active   1: Condemn enemy improvements. Condemn each item equipped b


  Blade of the Vigil   None   Common Weapon Call to Arms 7 Equipped hero has +2 Attack and +2 Cleave.


  Blink Dagger   None   Uncommon Weapon Call to Arms 7 Equipped hero has +2 Attack.

Active   2: Move equipped hero to another lane.


  Broadsword   None   Common Weapon Call to Arms 6 Equipped hero has +4 Attack.


  Claymore   None   Uncommon Weapon Call to Arms 14 Equipped hero has +8 Attack.


  Demagicking Maul   None   Uncommon Weapon Call to Arms 5 Equipped hero has +2 Attack.

Active   1: Condemn a random enemy improvement. May only be used if equipped hero is unblocked.


  Jasper Daggers   None   Uncommon Weapon Call to Arms 5 Equipped hero has +2 Attack and Pierce.

Equip Effect: Purge your opponent's effects from equipped hero.


  Keenfolk Musket   None   Common Weapon Call to Arms 6 Equipped hero has +2 Attack.

Active   2: Deal 2 damage to a unit.


  Poaching Knife   None   Rare Weapon Call to Arms 8 Equipped hero has +2 Attack. Get 5 gold after an enemy hero dies. Get 1 gold after an enemy creep dies.


  Red Mist Maul   None   Common Weapon Call to Arms 9 Equipped hero has +2 Attack and +5 Siege.


  Stonehall Pike   None   Common Weapon Call to Arms 5 Equipped hero has +2 Attack. Modify Stonehall Pike with "Equipped hero has +1 Attack" after the combat phase.


  Wingfall Hammer   None   Rare Weapon Call to Arms 19 Equipped hero has +4 Attack.

Active   1: Give equipped hero and its allied neighbors +X Regeneration this round where X is half its Attack.

Cards that Affect ItemsEdit

Card Color Rarity Text
  ...And One For Me   Blue   Uncommon Choose a hero. Put a base copy of a random item equipped by that hero into your hand.


  Apotheosis Blade {{}}   Rare Equipped hero has +8 Attack and +4 Siege. Condemn each unit equipped hero deals battle damage to.

Active   1: Condemn enemy improvements. Condemn each item equipped b


  Caught Unprepared   Green   Rare Stun a hero until they equip an item.


  Corrosive Mist   Green   Rare Condemn all equipped items.


  Golden Ticket {{}}   Uncommon Get a random item from the Secret Shop.


  Ravenhook   Black   Rare Active   1: Condemn a random item equipped by the unit blocking Ravenhook. Get gold equal to the base cost of that item.


  Shop Deed {{}}   Rare Each item in your Secret Shop costs X less gold, where X is equal to its base cost.



Sources: Source #1 (Second Video) Source #2

NotesEdit

  1. 1.0 1.1

    "Only heroes can use equipment, and each hero has three slots: weapon, armor, and accessory. If you want to use a different weapon it will overwrite the current one."

    - PC Gamer: Everything you need to know about Valve's Artifact: "The whole point is to steer away from pay-to-win" - 2018-03-09