Difference between revisions of "Move"

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The keyword "move" allows the player to be more flexible with their lane setup by moving already deployed heroes to different lanes.
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The keyword "move" allows the player to be more flexible with their lane setup by moving already deployed heroes to different lanes or combat positions.
 
 
The specific process of how "move" operates is unknown so far.
 
 
 
Most likely, The target hero is removed from their lane and instantly deployed on another of your choosing. Meaning that Global abilities can still target it, and the hero will still need to battle, unless you move to a lane that has already been played out.
 
  
 
==Cards with Move==
 
==Cards with Move==
{{Deck|Dark Seer|Blink Dagger|Nyctasha's Guard|Bellow}}
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[[Category:Mechanics]]
 
[[Category:Mechanics]]

Latest revision as of 01:52, 4 February 2019

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The keyword "move" allows the player to be more flexible with their lane setup by moving already deployed heroes to different lanes or combat positions.

Cards with Move[edit]

Card Color Rarity Text
Ball Lightning Ball Lightning Black Black Rare Rare Move an allied Black Black hero to an empty combat position in any lane.


Bellow Bellow Green Green Common Common Move a creep to a random other lane.


Blink Dagger Blink Dagger {{}} Uncommon Uncommon Equipped hero has +2 Attack.

Active Cooldown 2: Move equipped hero to another lane.


Cunning Plan Cunning Plan Blue Blue Common Common Swap a unit with one of its allied neighbors. Draw a card.


Dark Seer Dark Seer Green Green Common Common Active Cooldown 2: Move another ally to another lane.


Intimidation Intimidation Green Green Common Common Move a unit to a random other lane.


Juke Juke Green Green Common Common Swap an ally with one of its allied neighbors.


Meepo Meepo Blue Blue Rare Rare Active Cooldown 2: Move Meepo to an allied Meepo's lane. Pulse.png Deal 2 damage to the new enemy neighbors.

Meepo has Soulbound. (If Meepo dies, other allied Meepos in every lane


Nyctasha's Guard Nyctasha's Guard {{}} Rare Rare Equipped hero has +1 Armor.

Active Cooldown 1: Move equipped hero's enemy neighbors to random other lanes.


Phase Boots Phase Boots {{}} Uncommon Uncommon Equipped hero has +4 Health.

Active Cooldown 2: Swap equipped hero with another ally.


Primal Roar Primal Roar Red Red Common Common Stun a unit blocking an allied Red Red hero this round. Move that unit's allied neighbors to random other lanes.


Rebel Decoy Rebel Decoy Green Green Common Common Active Cooldown 1: Swap Rebel Decoy with another ally.


Relentless Pursuit Relentless Pursuit Black Black Uncommon Uncommon Choose a unit in another lane. Move a random allied Black Black hero from this lane to that lane. Pulse.png Deal 2 damage to


The Cover of Night The Cover of Night Black Black Rare Rare Move an allied Black Black hero to another lane. Give that hero +4 Attack and +7 Siege until end of its next combat phase.


Winter Wyvern Winter Wyvern Black Black Uncommon Uncommon Active Cooldown 2: Move Winter Wyvern to an empty combat position and give it +4 Attack this round.