Spell

From Artifact Wiki
Jump to: navigation, search
This article is a stub. Artifact Color.png
You can help the wiki by expanding it with useful information.

Spells are a type of card that are played in the Action Phase of a round. They are usually instant effects, with the odd Summon or unit modification thrown in. The power of a Spell tends to rise with its mana. Compare with Improvements, that use the same card format but instead revolve around permanent effects.

List of Spell cards

Card Color Rarity Set Mana Cost Charges Crosslane Text
No Accident No Accident Black Black Basic Basic Base Set 3 0 1 Deal 3 damage to a unit.


Battlefield Control Battlefield Control Blue Blue Basic Basic Base Set 1 0 1 Choose a unit. Choose a combat target for it.


Fighting Instinct Fighting Instinct Red Red Basic Basic Base Set 5 0 1 Modify a red hero with +1 Attack and +1 Armor.


Arcane Censure Arcane Censure Black Black Common Common Call to Arms 4 0 1 Modify the enemy tower with -1 Mana.


Assassinate Assassinate Black Black Uncommon Uncommon Call to Arms 7 0 1 Deal 10 piercing damage to a unit in any lane.


Ball Lightning Ball Lightning Black Black Rare Rare Call to Arms 3 0 1 Move an allied black hero to an empty combat position in any lane.


Blood Rage Blood Rage Black Black Common Common Call to Arms 4 0 1 Silence a unit this round. Give that unit +4 Attack this round.


Chain Frost Chain Frost Black Black Rare Rare Call to Arms 7 0 1 Deal 3 damage to a unit. Repeat 7 times: [Pulse] Deal 3 damage to a random unit to its left or right. <br><br>Get initiative.


Collateral Damage Collateral Damage Black Black Common Common Call to Arms 4 0 1 Modify a black hero with +3 Siege.


Coordinated Assault Coordinated Assault Black Black Rare Rare Call to Arms 4 0 1 Modify a black hero with "After you play a black card, give this hero and its allied neighbors +2 Attack this round."


Coup de Grace Coup de Grace Black Black Common Common Call to Arms 6 0 1 Discard a random card. Condemn a hero.


Dirty Deeds Dirty Deeds Black Black Uncommon Uncommon Call to Arms 3 0 1 Deal 2 damage to the enemy tower for each of its improvements.


Forward Charge Forward Charge Black Black Uncommon Uncommon Call to Arms 3 0 1 Give allies +2 Siege this round. Allies change their combat target to the unit or tower across from them.


Gank Gank Black Black Uncommon Uncommon Call to Arms 4 0 1 Choose an allied black hero. Choose another unit in any lane. They battle each other.


Grazing Shot Grazing Shot Black Black Common Common Call to Arms 1 0 1 Deal 2 damage to a unit in any lane.


Heartstopper Aura Heartstopper Aura Black Black Common Common Call to Arms 4 0 1 Modify a black hero with "Deal 2 piercing damage to this hero's enemy neighbors before the action phase."


Hip Fire Hip Fire Black Black Common Common Call to Arms 4 0 1 Deal 4 damage to a unit. <br><br>Get initiative.


Lodestone Demolition Lodestone Demolition Black Black Uncommon Uncommon Call to Arms 3 0 1 Deal damage to the enemy tower equal to the total Armor on enemies.


Mana Drain Mana Drain Black Black Common Common Call to Arms 2 0 1 Give the enemy tower -2 Mana this round and give your tower +2 Mana this round.


Murder Plot Murder Plot Black Black Uncommon Uncommon Call to Arms 4 0 1 Give a black hero +8 Attack this round. Choose a combat target for it.


Payday Payday Black Black Common Common Call to Arms 3 0 1 Double your gold.


Pick Off Pick Off Black Black Uncommon Uncommon Call to Arms 4 0 1 Deal 4 damage to a unit in any lane.


Relentless Pursuit Relentless Pursuit Black Black Uncommon Uncommon Call to Arms 1 0 1 Choose a unit in another lane. Move a random allied black hero from this lane to that lane. [Pulse] Deal 2 damage to the chosen unit.


Slay Slay Black Black Common Common Call to Arms 3 0 1 Condemn a creep.


The Cover of Night The Cover of Night Black Black Rare Rare Call to Arms 7 0 1 Move an allied black hero to another lane. Give that hero +4 Attack and +7 Siege until end of its next combat phase.


Track Track Black Black Common Common Call to Arms 3 0 1 Give a hero +10 Bounty until it dies.


Winter's Curse Winter's Curse Black Black Uncommon Uncommon Call to Arms 6 0 1 Disarm a unit until end of round. [Pulse] That unit's allied neighbors battle it.


...And One For Me ...And One For Me Blue Blue Uncommon Uncommon Call to Arms 4 0 1 Choose a hero. Put a base copy of a random item equipped by that hero into your hand.


Annihilation Annihilation Blue Blue Rare Rare Call to Arms 6 0 1 Condemn all units.


Arcane Assault Arcane Assault Blue Blue Common Common Call to Arms 4 0 1 Deal 2 damage to the enemy tower. Draw a card. <br/><br/>Get initiative.


Astral Imprisonment Astral Imprisonment Blue Blue Uncommon Uncommon Call to Arms 4 0 1 Stun a unit this round. Give that unit Damage Immunity this round.


At Any Cost At Any Cost Blue Blue Rare Rare Call to Arms 3 0 1 Deal 6 damage to every unit.


Better Late Than Never Better Late Than Never Blue Blue Common Common Call to Arms 3 0 1 Summon a Melee Creep into any lane.


Bolt of Damocles Bolt of Damocles Blue Blue Rare Rare Call to Arms 10 0 1 Deal 20 damage to the enemy tower.


Buying Time Buying Time Blue Blue Common Common Call to Arms 3 0 1 Give two random cards in opponent's hand +2 Lock.


Call the Reserves Call the Reserves Blue Blue Uncommon Uncommon Call to Arms 6 0 1 Summon two Melee Creeps into any lane.


Compel Compel Blue Blue Uncommon Uncommon Call to Arms 3 0 1 Choose a unit. Choose a combat target for it. Draw a card.


Cunning Plan Cunning Plan Blue Blue Common Common Call to Arms 2 0 1 Swap a unit with one of its allied neighbors. Draw a card.


Diabolic Revelation Diabolic Revelation Blue Blue Uncommon Uncommon Call to Arms 1 0 1 Draw 2 cards. Deal 2 damage to allies in all lanes.


Dimensional Portal Dimensional Portal Blue Blue Common Common Call to Arms 4 0 1 Summon three Melee Creeps.


Divided We Stand Divided We Stand Blue Blue Rare Rare Call to Arms 4 0 1 Summon a Meepo.


Echo Slam Echo Slam Blue Blue Rare Rare Call to Arms 7 0 1 Deal damage to each enemy equal to the number of enemies.


Eclipse Eclipse Blue Blue Uncommon Uncommon Call to Arms 6 1 1 Repeat one time for each charge: [Pulse] Deal 3 piercing damage to a random enemy.


Fog of War Fog of War Blue Blue Rare Rare Call to Arms 4 0 1 Each enemy has a 50% chance of being disarmed this round.


Foresight Foresight Blue Blue Common Common Call to Arms 4 0 1 Draw 2 cards.


Friendly Fire Friendly Fire Blue Blue Uncommon Uncommon Call to Arms 6 0 1 Choose two enemies. They battle each other.


Frostbite Frostbite Blue Blue Common Common Call to Arms 3 0 1 Deal 2 damage to a unit and disarm it this round.


Lightning Strike Lightning Strike Blue Blue Common Common Call to Arms 2 0 1 Deal 6 damage to the enemy tower.


Lost in Time Lost in Time Blue Blue Uncommon Uncommon Call to Arms 6 0 1 Give three random cards in opponent's hand +3 Lock.


Mystic Flare Mystic Flare Blue Blue Common Common Call to Arms 6 0 1 Deal 12 damage evenly divided among a unit and its allied neighbors.


Prey on the Weak Prey on the Weak Blue Blue Rare Rare Call to Arms 4 0 1 Summon a Hound of War for every damaged unit.


Remote Detonation Remote Detonation Blue Blue Rare Rare Call to Arms 6 0 1 Deal 5 damage to each enemy across from an empty combat position.


Rolling Storm Rolling Storm Blue Blue Uncommon Uncommon Call to Arms 3 0 1 Deal 2 damage to all towers in all lanes.


Self Sabotage Self Sabotage Blue Blue Uncommon Uncommon Call to Arms 4 0 1 Modify two random cards in opponent's hand with "[Pulse] Deal 6 damage to a random allied tower in any lane."


Sow Venom Sow Venom Blue Blue Common Common Call to Arms 4 0 1 Summon two Plague Wards.


Strafing Run Strafing Run Blue Blue Common Common Call to Arms 1 0 1 Deal 2 damage to each enemy creep.


Thundergod's Wrath Thundergod's Wrath Blue Blue Common Common Call to Arms 7 0 1 Deal 4 piercing damage to each enemy hero in all lanes.


Thunderstorm Thunderstorm Blue Blue Uncommon Uncommon Call to Arms 6 0 1 Deal 4 damage to each enemy.


Tower Barrage Tower Barrage Blue Blue Common Common Call to Arms 3 0 1 Deal 2 damage to each enemy.


Ventriloquy Ventriloquy Blue Blue Common Common Call to Arms 1 0 1 Choose a unit. It taunts.


Whispers of Madness Whispers of Madness Blue Blue Rare Rare Call to Arms 2 0 1 Stun an enemy this round and stun allied heroes in all lanes this round.


Wrath of Gold Wrath of Gold Blue Blue Rare Rare Call to Arms 3 0 1 Spend all your gold. Repeat one time for each gold spent: [Pulse] Deal 4 damage to a random ally or enemy.


Act of Defiance Act of Defiance Green Green Uncommon Uncommon Call to Arms 5 0 1 Silence a unit this round.


Allseeing One's Favor Allseeing One's Favor Green Green Rare Rare Call to Arms 4 0 1 Modify a green hero with "Allies have +2 Regeneration."


Aphotic Shield Aphotic Shield Green Green Uncommon Uncommon Call to Arms 2 0 1 Purge your opponent's effects from a unit. Give that unit +2 Armor and +2 Retaliate this round.


Arm the Rebellion Arm the Rebellion Green Green Common Common Call to Arms 4 0 1 Modify allied creeps with +2 Attack and +1 Armor.


Avernus' Blessing Avernus' Blessing Green Green Common Common Call to Arms 3 0 1 Modify a unit with +2 Attack.


Bellow Bellow Green Green Common Common Call to Arms 2 0 1 Move a creep to a random other lane.


Caught Unprepared Caught Unprepared Green Green Rare Rare Call to Arms 4 0 1 Stun a hero until they equip an item.


Cleansing Rite Cleansing Rite Green Green Uncommon Uncommon Call to Arms 4 0 1 Purge your opponent's effects from a hero.


Corrosive Mist Corrosive Mist Green Green Rare Rare Call to Arms 5 0 1 Condemn all equipped items.


Curse of Atrophy Curse of Atrophy Green Green Rare Rare Call to Arms 6 0 1 Modify enemy heroes with -2 Attack.


Defend the Weak Defend the Weak Green Green Uncommon Uncommon Call to Arms 2 0 1 Modify a unit with "This unit's allied neighbors have +2 Armor."


Defensive Bloom Defensive Bloom Green Green Uncommon Uncommon Call to Arms 4 0 1 Summon two Roseleaf Walls.


Divine Intervention Divine Intervention Green Green Uncommon Uncommon Call to Arms 5 0 1 Give allies Damage Immunity this round.


Divine Purpose Divine Purpose Green Green Rare Rare Call to Arms 7 0 1 Modify a unit with Damage Immunity.


Empower Empower Green Green Common Common Call to Arms 4 0 1 Modify a unit with +3 Attack and +3 Cleave.


Gust Gust Green Green Rare Rare Call to Arms 4 0 1 Silence an enemy hero and its allied neighbors this round.


Hand of God Hand of God Green Green Rare Rare Call to Arms 7 0 1 Fully heal each ally. Give allies Damage Immunity this round.


Intimidation Intimidation Green Green Common Common Call to Arms 5 0 1 Move a unit to a random other lane.


Ion Shell Ion Shell Green Green Common Common Call to Arms 4 0 1 Modify a unit with +3 Retaliate.


Iron Branch Protection Iron Branch Protection Green Green Uncommon Uncommon Call to Arms 2 0 1 Give a unit in any lane +3 Armor until end of its next combat phase.


Juke Juke Green Green Common Common Call to Arms 1 0 1 Swap an ally with one of its allied neighbors.


Restoration Effort Restoration Effort Green Green Uncommon Uncommon Call to Arms 4 0 1 Heal your tower 8.


Rumusque Blessing Rumusque Blessing Green Green Common Common Call to Arms 3 0 1 Choose a lane. Modify allies in that lane with +3 Health.


Soul of Spring Soul of Spring Green Green Rare Rare Call to Arms 4 0 1 Modify a hero with "After you play a green card, give this hero and its allied neighbors +4 Regeneration this round."


Stars Align Stars Align Green Green Uncommon Uncommon Call to Arms 1 0 1 Give your tower +3 Mana this round.


Steal Strength Steal Strength Green Green Uncommon Uncommon Call to Arms 4 0 1 Give a unit -4 Attack this round and give another unit +4 Attack this round.


Viper Strike Viper Strike Green Green Uncommon Uncommon Call to Arms 3 0 1 Give a unit "Deal 2 piercing damage to this unit before the action phase" until it dies.


Berserker's Call Berserker's Call Red Red Rare Rare Call to Arms 6 0 1 Choose an allied red hero. It battles its enemy neighbors.


Clear the Deck Clear the Deck Red Red Common Common Call to Arms 4 0 1 Give allied heroes +4 Cleave this round.


Combat Training Combat Training Red Red Common Common Call to Arms 3 0 1 Modify a hero with +2 Attack.


Crippling Blow Crippling Blow Red Red Common Common Call to Arms 4 0 1 Modify a hero with -2 Attack.


Defensive Stance Defensive Stance Red Red Common Common Call to Arms 2 0 1 Give a hero +3 Armor this round.


Double Edge Double Edge Red Red Rare Rare Call to Arms 1 0 1 Give a red hero +8 Attack and -8 Armor this round.


Duel Duel Red Red Uncommon Uncommon Call to Arms 2 0 1 Choose an allied red hero and another unit. They battle each other.


Enough Magic! Enough Magic! Red Red Uncommon Uncommon Call to Arms 5 0 1 Proceed to the combat phase.


Enrage Enrage Red Red Common Common Call to Arms 4 0 1 Give a red hero +4 Attack and +4 Armor this round.


Fight Through the Pain Fight Through the Pain Red Red Common Common Call to Arms 1 0 1 Give a red hero +2 Armor this round. <br><br>Get initiative.


God's Strength God's Strength Red Red Common Common Call to Arms 6 0 1 Modify a red hero with +4 Attack.


Heroic Resolve Heroic Resolve Red Red Rare Rare Call to Arms 2 0 1 Modify a red hero with "After you play a non-item card costing 2 or less, modify this hero with +2 Health."


Kraken Shell Kraken Shell Red Red Uncommon Uncommon Call to Arms 1 0 1 Modify a red hero with +1 Armor. <br><br>Get initiative.


New Orders New Orders Red Red Common Common Call to Arms 1 0 1 Choose an ally. Choose a combat target for it.


Pick a Fight Pick a Fight Red Red Common Common Call to Arms 2 0 1 Choose an allied hero. It taunts. Choose a combat target for it.


Poised to Strike Poised to Strike Red Red Common Common Call to Arms 1 0 1 Give a red hero +4 Attack this round.


Primal Roar Primal Roar Red Red Common Common Call to Arms 7 0 1 Stun a unit blocking an allied red hero this round. Move that unit's allied neighbors to random other lanes.


Raze Raze Red Red Rare Rare Call to Arms 5 0 1 Condemn all enemy improvements.


Rend Armor Rend Armor Red Red Uncommon Uncommon Call to Arms 3 0 1 Modify a unit with -X Armor where X is its Armor.


Rising Anger Rising Anger Red Red Rare Rare Call to Arms 2 0 1 Modify a red hero with "After you play a non-item card costing 2 or less, modify this hero with +1 Attack."


Routed Routed Red Red Rare Rare Call to Arms 6 0 1 Modify enemy heroes at the Fountain with -X Attack where X is half their Attack. Modify them with "Your tower has -1 Mana."


Smash Their Defenses! Smash Their Defenses! Red Red Uncommon Uncommon Call to Arms 3 0 1 Condemn an improvement. [Pulse] Draw a card.


Spot Weakness Spot Weakness Red Red Uncommon Uncommon Call to Arms 3 0 1 Give a hero and its allied neighbors Pierce this round. Draw a card.


Spring the Trap Spring the Trap Red Red Rare Rare Call to Arms 7 0 1 Summon two Centaur Hunters into any lane.


Sucker Punch Sucker Punch Red Red Common Common Call to Arms 4 0 1 Stun a unit blocking an allied red hero this round. Deal 2 damage to that unit.


Time of Triumph Time of Triumph Red Red Rare Rare Call to Arms 8 0 1 Modify allied heroes with +4 Attack, +4 Armor, +4 Health, +4 Cleave, +4 Retaliate, and +4 Siege.


Tresdin's Standards Tresdin's Standards Red Red Rare Rare Call to Arms 4 0 1 Modify a red hero with "After you play a red card, give this hero and its allied neighbors +1 Attack and +1 Armor this round."


Viscous Nasal Goo Viscous Nasal Goo Red Red Common Common Call to Arms 4 0 1 Modify a unit with -2 Armor.


Whirling Death Whirling Death Red Red Uncommon Uncommon Call to Arms 2 0 1 Choose an allied red hero. Deal 2 damage to its enemy neighbors and give them -2 Attack this round.