Difference between revisions of "Tower"

From Artifact Wiki
Jump to: navigation, search
m (fixed debbi's name, added artifact tooltip)
m (adjusting link from boards to lanes)
 
Line 2: Line 2:
 
|text=Each lane contains an allied tower that must be defended and an enemy tower that must be destroyed. The objective of the game is to destroy any 2 enemy towers. The tower can be a target of some spells and abilites.
 
|text=Each lane contains an allied tower that must be defended and an enemy tower that must be destroyed. The objective of the game is to destroy any 2 enemy towers. The tower can be a target of some spells and abilites.
 
|source=Artifact Tooltip}}
 
|source=Artifact Tooltip}}
A '''Tower''' is present in every [[Boards|lane]] in [[Artifact]]. They are the main objective of the game, and so every strategy has to have a plan for protecting your towers and destroying those of the enemy.  After you destroyed a tower, the Ancient will be exposed on that lane. Destroying two towers or the Ancient will win you the game.  
+
A '''Tower''' is present in every [[Lanes|lane]] in [[Artifact]]. They are the main objective of the game, and so every strategy has to have a plan for protecting your towers and destroying those of the enemy.  After you destroyed a tower, the Ancient will be exposed on that lane. Destroying two towers or the Ancient will win you the game.  
 
[[File:Radiant Tower.png|frame|A radiant tower.]]
 
[[File:Radiant Tower.png|frame|A radiant tower.]]
  

Latest revision as of 01:41, 4 February 2019

"Each lane contains an allied tower that must be defended and an enemy tower that must be destroyed. The objective of the game is to destroy any 2 enemy towers. The tower can be a target of some spells and abilites."

- Artifact Tooltip

A Tower is present in every lane in Artifact. They are the main objective of the game, and so every strategy has to have a plan for protecting your towers and destroying those of the enemy. After you destroyed a tower, the Ancient will be exposed on that lane. Destroying two towers or the Ancient will win you the game.

A radiant tower.

Every Tower starts with 40 health. To attack it, a unit must simply not have an attack target that round, which is easier said than done. Other ways to damage Towers include Siege Damage and Certain specific cards.

The Ancient[edit]

The Ancient acts exactly like a tower, but has twice the health, at 80.

Excess Tower damage (Overkill damage) does not carry over to the Ancient.

Cards that affect Towers[edit]