Call to Arms

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Call to Arms (not to be confused with the Base Set) is the is the original set of cards that was released alongside Artifact in 2018-11-28. It contains more than 200 different cards, and it's story is based around Legion Commander and her army, the Bronze Legion.

The Icon of this set is the Bullsnake, which is the symbol of the Bronze Legion.

Story[edit]

The story of this set is based around the conflict during the Battle of Roseleaf, during which three factions, those being the Bronze Legion, s Red Mist Army, and the Vhoul Rebellion led by
Rix Rix
Rix
.

...

During that, a confilct arose between the two Ancients, represented by and 's Forces


List of cards[edit]

Card Color Rarity Text
...And One For Me [[...And One For Me]] Blue Blue Uncommon Uncommon Choose a hero. Put a base copy of a random item equipped by that hero into your hand.


Abaddon [[Abaddon]] Green Green Uncommon Uncommon Active Cooldown 2: Fully heal Abaddon and give it Damage Immunity this round.


Act of Defiance [[Act of Defiance]] Green Green Uncommon Uncommon Silence a unit this round.


Aghanim's Sanctum [[Aghanim's Sanctum]] Blue Blue Uncommon Uncommon Active Cooldown 1: Fully restore your tower's Mana.


Allseeing One's Favor [[Allseeing One's Favor]] Green Green Rare Rare Modify a Green Green hero with "Allies have +2 Regeneration."


Altar of the Mad Moon [[Altar of the Mad Moon]] Green Green Uncommon Uncommon Allied Melee Creeps have +2 Regeneration.


Annihilation [[Annihilation]] Blue Blue Rare Rare Condemn all units.


Aphotic Shield [[Aphotic Shield]] Green Green Uncommon Uncommon Purge your opponent's effects from a unit. Give that unit +2 Armor and +2 Retaliate this round.


Apotheosis Blade [[Apotheosis Blade]] {{}} Rare Rare Equipped hero has +8 Attack and +4 Siege. Condemn each unit equipped hero deals battle damage to.

Active Cooldown 1: Condemn enemy improvements. Condemn each item equipped b


Arcane Assault [[Arcane Assault]] Blue Blue Common Common Deal 2 damage to the enemy tower. Draw a card.

Initiative Get initiative.


Arcane Censure [[Arcane Censure]] Black Black Common Common Modify the enemy tower with -1 Mana.


Arm the Rebellion [[Arm the Rebellion]] Green Green Common Common Modify allied creeps with +2 Attack and +1 Armor.


Assassin's Apprentice [[Assassin's Apprentice]] Black Black Common Common Active Cooldown 1: Choose a combat target for Assassin's Apprentice.


Assassin's Shadow [[Assassin's Shadow]] Black Black Rare Rare Siege 5. Assassin's Shadow has -2 Attack for each ally.


Assassin's Veil [[Assassin's Veil]] {{}} Uncommon Uncommon Equipped hero has +4 Health.

Active Cooldown 2: Choose a combat target for equipped hero.


Assassinate [[Assassinate]] Black Black Uncommon Uncommon Deal 10 piercing damage to a unit in any lane.


Assault Ladders [[Assault Ladders]] Black Black Uncommon Uncommon Allies deal +2 damage when attacking a tower.


Assured Destruction [[Assured Destruction]] Black Black Rare Rare All heroes have +4 Siege.


Astral Imprisonment [[Astral Imprisonment]] Blue Blue Uncommon Uncommon Stun a unit this round. Give that unit Damage Immunity this round.


At Any Cost [[At Any Cost]] Blue Blue Rare Rare Deal 6 damage to every unit.


Avernus' Blessing [[Avernus' Blessing]] Green Green Common Common Modify a unit with +2 Attack.


Axe [[Axe]] Red Red Rare Rare


Axe [[Axe]] Red Red Rare Rare


Ball Lightning [[Ball Lightning]] Black Black Rare Rare Move an allied Black Black hero to an empty combat position in any lane.


Barbed Mail [[Barbed Mail]] {{}} Common Common Equipped hero has +1 Armor and +2 Retaliate.


Barracks [[Barracks]] Blue Blue Uncommon Uncommon Summon a Melee Creep into this lane each deployment phase.


Beastmaster [[Beastmaster]] Red Red Common Common Active Cooldown 3: Summon a Loyal Beast.


Bellow [[Bellow]] Green Green Common Common Move a creep to a random other lane.


Berserker's Call [[Berserker's Call]] Red Red Rare Rare Choose an allied Red Red hero. It battles its enemy neighbors.


Better Late Than Never [[Better Late Than Never]] Blue Blue Common Common Summon a Melee Creep into any lane.


Bitter Enemies [[Bitter Enemies]] Black Black Rare Rare After the combat phase, remove a charge from Bitter Enemies. Before the action phase, if there are zero charges on Bitter Enemies, deal 6 damage to both towers.


Blade of the Vigil [[Blade of the Vigil]] {{}} Common Common Equipped hero has +2 Attack and +2 Cleave.


Blink Dagger [[Blink Dagger]] {{}} Uncommon Uncommon Equipped hero has +2 Attack.

Active Cooldown 2: Move equipped hero to another lane.


Blood Rage [[Blood Rage]] Black Black Common Common Silence a unit this round. Give that unit +4 Attack this round.


Bloodseeker [[Bloodseeker]] Black Black Common Common Fully heal Bloodseeker after a unit blocking it dies.


Bolt of Damocles [[Bolt of Damocles]] Blue Blue Rare Rare Deal 20 damage to the enemy tower.


Book of the Dead [[Book of the Dead]] {{}} Common Common Equipped hero has +4 Health. Add a charge to Book of the Dead after an allied Melee Creep dies.

Active Cooldown 2: Summon a Zombie for each charge and remove all charges.


Bounty Hunter [[Bounty Hunter]] Black Black Common Common Before the action phase, there is a 50% chance to give Bounty Hunter +4 Attack this round.


Bracers of Sacrifice [[Bracers of Sacrifice]] {{}} Rare Rare Equipped hero has +2 Armor.

Active Cooldown 1: Deal 6 damage to equipped hero's enemy neighbors and condemn equipped hero.


Bristleback [[Bristleback]] Red Red Common Common Modify Bristleback with +2 Armor after a hero blocking it dies.


Broadsword [[Broadsword]] {{}} Common Common Equipped hero has +4 Attack.


Bronze Legionnaire [[Bronze Legionnaire]] Red Red Common Common


Burning Oil [[Burning Oil]] Red Red Uncommon Uncommon Your tower has +2 Retaliate.


Buying Time [[Buying Time]] Blue Blue Common Common Give two random cards in opponent's hand +2 Lock.


Call the Reserves [[Call the Reserves]] Blue Blue Uncommon Uncommon Summon two Melee Creeps into any lane.


Caught Unprepared [[Caught Unprepared]] Green Green Rare Rare Stun a hero until they equip an item.


Centaur Hunter [[Centaur Hunter]] Red Red Basic Basic


Centaur Warrunner [[Centaur Warrunner]] Red Red Rare Rare Centaur Warrunner has +2 Retaliate.


Chain Frost [[Chain Frost]] Black Black Rare Rare Deal 3 damage to a unit. Repeat 7 times: Pulse.png Deal 3 damage to a random unit to its left or right.

Initiative Get initiative.


Chainmail [[Chainmail]] {{}} Common Common Equipped hero has +2 Armor.


Champion of the Ancient [[Champion of the Ancient]] Green Green Rare Rare Play Effect: Modify Champion of the Ancient with +1 Attack, +1 Health, and +1 Cleave for each enemy.

{{CargoCardSimpleDisplay|1=Cheating Death|2=01_Cheating_Death_10181_icon_default.jpg|3=Green|4=Rare|5=Active Cooldown 1: Give a unit a Death Shield this round. May only be used if there is an allied Green [[:Category:Green|<span class="green_}}

Chen [[Chen]] Green Green Rare Rare Active Cooldown 4: Get control of an enemy creep.


Claszureme Hourglass [[Claszureme Hourglass]] {{}} Uncommon Uncommon Equipped hero has +4 Health. Whenever opponent draws a card, give that card +1 Lock if equipped hero is in any lane.


Claymore [[Claymore]] {{}} Uncommon Uncommon Equipped hero has +8 Attack.


Cleansing Rite [[Cleansing Rite]] Green Green Uncommon Uncommon Purge your opponent's effects from a hero.


Clear the Deck [[Clear the Deck]] Red Red Common Common Give allied heroes +4 Cleave this round.


Cloak of Endless Carnage [[Cloak of Endless Carnage]] {{}} Rare Rare Equipped hero has +8 Health. Draw a card after an allied neighbor of equipped hero dies.


Collateral Damage [[Collateral Damage]] Black Black Common Common Modify a Black Black hero with +3 Siege.


Combat Training [[Combat Training]] Red Red Common Common Modify a hero with +2 Attack.


Compel [[Compel]] Blue Blue Uncommon Uncommon Choose a unit. Choose a combat target for it. Draw a card.


Conflagration [[Conflagration]] Blue Blue Rare Rare Deal 2 damage to each enemy before the action phase.

{{CargoCardSimpleDisplay|1=Coordinated Assault|2=01_Coordinated_Assault_10361_icon_default.jpg|3=Black|4=Rare|5=Modify a Black Black hero with "After you play a Black [[:Category:Blac}}

Corrosive Mist [[Corrosive Mist]] Green Green Rare Rare Condemn all equipped items.


Coup de Grace [[Coup de Grace]] Black Black Common Common Discard a random card. Condemn a hero.


Crippling Blow [[Crippling Blow]] Red Red Common Common Modify a hero with -2 Attack.


Crystal Maiden [[Crystal Maiden]] Blue Blue Common Common After the first time an allied spell is played in each lane, restore 2 Mana to the tower in that lane.


Cunning Plan [[Cunning Plan]] Blue Blue Common Common Swap a unit with one of its allied neighbors. Draw a card.


Curse of Atrophy [[Curse of Atrophy]] Green Green Rare Rare Modify enemy heroes with -2 Attack.


Cursed Satyr [[Cursed Satyr]] Red Red Uncommon Uncommon Summon a Zombie for your opponent after the combat phase.


Dark Seer [[Dark Seer]] Green Green Common Common Active Cooldown 2: Move another ally to another lane.


Defend the Weak [[Defend the Weak]] Green Green Uncommon Uncommon Modify a unit with "This unit's allied neighbors have +2 Armor."


Defensive Bloom [[Defensive Bloom]] Green Green Uncommon Uncommon Summon two Roseleaf Walls.


Defensive Stance [[Defensive Stance]] Red Red Common Common Give a hero +3 Armor this round.


Demagicking Maul [[Demagicking Maul]] {{}} Uncommon Uncommon Equipped hero has +2 Attack.

Active Cooldown 1: Condemn a random enemy improvement. May only be used if equipped hero is unblocked.


Diabolic Revelation [[Diabolic Revelation]] Blue Blue Uncommon Uncommon Draw 2 cards. Deal 2 damage to allies in all lanes.


Dimensional Portal [[Dimensional Portal]] Blue Blue Common Common Summon three Melee Creeps.


Dirty Deeds [[Dirty Deeds]] Black Black Uncommon Uncommon Deal 2 damage to the enemy tower for each of its improvements.


Disciple of Nevermore [[Disciple of Nevermore]] Black Black Common Common Other allies have +2 Attack and -2 Armor.


Divided We Stand [[Divided We Stand]] Blue Blue Rare Rare Summon a Meepo.


Divine Intervention [[Divine Intervention]] Green Green Uncommon Uncommon Give allies Damage Immunity this round.


Divine Purpose [[Divine Purpose]] Green Green Rare Rare Modify a unit with Damage Immunity.


Double Edge [[Double Edge]] Red Red Rare Rare Give a Red Red hero +8 Attack and -8 Armor this round.


Drow Ranger [[Drow Ranger]] Green Green Rare Rare Other allies in all lanes have +1 Attack.


Duel [[Duel]] Red Red Uncommon Uncommon Choose an allied Red Red hero and another unit. They battle each other.


Earthshaker [[Earthshaker]] Blue Blue Rare Rare Active Cooldown 4: Stun Earthshaker's enemy neighbors this round.


Echo Slam [[Echo Slam]] Blue Blue Rare Rare Deal damage to each enemy equal to the number of enemies.


Eclipse [[Eclipse]] Blue Blue Uncommon Uncommon Repeat one time for each charge: Pulse.png Deal 3 piercing damage to a random enemy.


Emissary of the Quorum [[Emissary of the Quorum]] Green Green Rare Rare Active Cooldown 1: Modify allies with +2 Attack and +2 Health.


Empower [[Empower]] Green Green Common Common Modify a unit with +3 Attack and +3 Cleave.


Enchantress [[Enchantress]] Green Green Common Common Enchantress has +2 Regeneration. Enchantress's allied neighbors have +2 Regeneration.


Enough Magic! [[Enough Magic!]] Red Red Uncommon Uncommon Proceed to the combat phase.


Enrage [[Enrage]] Red Red Common Common Give a Red Red hero +4 Attack and +4 Armor this round.


Escape Route [[Escape Route]] Black Black Rare Rare Active Cooldown 1: Return an allied hero to the Fountain.


Fight Through the Pain [[Fight Through the Pain]] Red Red Common Common Give a Red Red hero +2 Armor this round.

Initiative Get initiative.


Fog of War [[Fog of War]] Blue Blue Rare Rare Each enemy has a 50% chance of being disarmed this round.


Foresight [[Foresight]] Blue Blue Common Common Draw 2 cards.


Forward Charge [[Forward Charge]] Black Black Uncommon Uncommon Give allies +2 Siege this round. Allies change their combat target to the unit or tower across from them.


Fractured Timeline [[Fractured Timeline]] Blue Blue Rare Rare Before the action phase, give a random card in opponent's hand +1 Lock.


Friendly Fire [[Friendly Fire]] Blue Blue Uncommon Uncommon Choose two enemies. They battle each other.
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