Creep

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Summary[edit]

Creeps are a type of Card in Artifact. All creeps have an Attack, Armor, and Health value which are used to resolve combat, and also have a Mana Cost that restricts when they can be played, like any other playable card.

Some creeps are not directly played, but are instead Summoned by the effects of other cards or abilities.

Creeps do not respawn once killed, unlike Heroes. They grant a bounty to the opponent once killed (the amount is uncertain).

See Also[edit]

List of Creeps[edit]

Card Color Rarity Set Summoned By Mana Cost Attack Armor Health Text
Melee Creep Melee Creep {{}} Basic Basic Base Set 3 2 0 4


Zombie Zombie Black Black Basic Basic Base Set Book of the Dead Book of the Dead 1 2 0 2


Prowler Vanguard Prowler Vanguard Green Green Basic Basic Base Set 4 0 0 6 Prowler Vanguard's allied neighbors have +1 Armor.


Assassin's Apprentice Assassin's Apprentice Black Black Common Common Call to Arms 2 3 0 2 Active Cooldown 1: Choose a combat target for Assassin's Apprentice.


Assassin's Shadow Assassin's Shadow Black Black Rare Rare Call to Arms 7 15 0 5 Siege 5. Assassin's Shadow has -2 Attack for each ally.


Disciple of Nevermore Disciple of Nevermore Black Black Common Common Call to Arms 3 4 -2 4 Other allies have +2 Attack and -2 Armor.


Hound of War Hound of War Black Black Basic Basic Call to Arms Prey on the Weak Prey on the Weak 3 2 0 1


Oglodi Catapult Oglodi Catapult Black Black Uncommon Uncommon Call to Arms 2 0 0 4 Deal 2 piercing damage to the enemy tower before the action phase.


Oglodi Vandal Oglodi Vandal Black Black Common Common Call to Arms 4 4 0 4 Play Effect: Deal 4 damage to the enemy tower.


Pit Fighter of Quoidge Pit Fighter of Quoidge Black Black Rare Rare Call to Arms 4 2 0 8 Modify Pit Fighter of Quoidge with +2 Attack after an allied neighbor dies.


Ravenhook Ravenhook Black Black Rare Rare Call to Arms 6 3 0 6 Active Cooldown 1: Condemn a random item equipped by the unit blocking Ravenhook. Get gold equal to the base cost of that item.


Ravenous Mass Ravenous Mass Black Black Rare Rare Call to Arms 4 1 0 1 Active Cooldown 1: Condemn Ravenous Mass's allied neighbors. Modify Ravenous Mass with their Attack and Health.


Sister of the Veil Sister of the Veil Black Black Uncommon Uncommon Call to Arms 5 4 0 5 Active Cooldown 1: Choose a combat target for Sister of the Veil.


Tyler Estate Censor Tyler Estate Censor Black Black Uncommon Uncommon Call to Arms 4 2 0 8 The enemy tower has -1 Mana.


Untested Grunt Untested Grunt Black Black Common Common Call to Arms 2 4 0 2


Incarnation of Selemene Incarnation of Selemene Blue Blue Rare Rare Call to Arms 9 3 0 11 Fully restore your tower's Mana after you play any card.


Plague Ward Plague Ward Blue Blue Basic Basic Call to Arms 3 1 0 3 Before the action phase, deal 2 piercing damage to a random enemy neighbor of Plague Ward.


Relentless Zombie Relentless Zombie Blue Blue Common Common Call to Arms 2 2 0 2 Play Effect: Give Relentless Zombie a Death Shield.


Satyr Magician Satyr Magician Blue Blue Uncommon Uncommon Call to Arms 5 2 0 5 Active Cooldown 1: Fully restore your tower's Mana.


Troll Soothsayer Troll Soothsayer Blue Blue Uncommon Uncommon Call to Arms 6 2 0 8 Draw an extra card each round.


Champion of the Ancient Champion of the Ancient Green Green Rare Rare Call to Arms 7 2 0 6 Play Effect: Modify Champion of the Ancient with +1 Attack, +1 Health, and +1 Cleave for each enemy.


Emissary of the Quorum Emissary of the Quorum Green Green Rare Rare Call to Arms 8 1 2 10 Active Cooldown 1: Modify allies with +2 Attack and +2 Health.


Rampaging Hellbear Rampaging Hellbear Green Green Rare Rare Call to Arms 4 2 0 3 Modify Rampaging Hellbear with +4 Attack after the combat phase.


Rebel Decoy Rebel Decoy Green Green Common Common Call to Arms 3 2 0 3 Active Cooldown 1: Swap Rebel Decoy with another ally.


Revtel Convoy Revtel Convoy Green Green Rare Rare Call to Arms 5 0 0 20 Revtel Convoy has +X Attack where X is equal to half your gold.


Roseleaf Druid Roseleaf Druid Green Green Common Common Call to Arms 4 2 0 6 Your tower has +1 Mana.


Roseleaf Rejuvenator Roseleaf Rejuvenator Green Green Uncommon Uncommon Call to Arms 7 7 0 7 Play Effect: Heal your tower 7.


Roseleaf Wall Roseleaf Wall Green Green Basic Basic Call to Arms Defensive Bloom Defensive Bloom 3 0 0 8


Satyr Duelist Satyr Duelist Green Green Common Common Call to Arms 4 3 0 5 Modify Satyr Duelist with +2 Attack after the combat phase.


Savage Wolf Savage Wolf Green Green Common Common Call to Arms 4 3 0 3 Modify Savage Wolf with +1 Attack and +2 Health after the combat phase.


Selfish Cleric Selfish Cleric Green Green Common Common Call to Arms 4 4 0 4 Fully heal Selfish Cleric after the combat phase.


Smeevil Blacksmith Smeevil Blacksmith Green Green Uncommon Uncommon Call to Arms 4 2 0 2 Play Effect: Modify a random allied hero with +1 Armor.


Thunderhide Alpha Thunderhide Alpha Green Green Rare Rare Call to Arms 9 25 0 25


Thunderhide Pack Thunderhide Pack Green Green Common Common Call to Arms Horn of the Alpha Horn of the Alpha 8 14 0 14 Siege 6.


Vhoul Martyr Vhoul Martyr Green Green Common Common Call to Arms 2 2 0 2 Death Effect: Modify allies with +1 Attack and +1 Health.


Bronze Legionnaire Bronze Legionnaire Red Red Common Common Call to Arms 2 4 2 2


Centaur Hunter Centaur Hunter Red Red Basic Basic Call to Arms Spring the Trap Spring the Trap 5 4 0 8


Cursed Satyr Cursed Satyr Red Red Uncommon Uncommon Call to Arms 5 6 0 6 Summon a Zombie for your opponent after the combat phase.


Hellbear Crippler Hellbear Crippler Red Red Common Common Call to Arms 3 3 0 3 When Hellbear Crippler deals battle damage to a unit, modify that unit with -1 Attack.


Keenfolk Golem Keenfolk Golem Red Red Rare Rare Call to Arms 6 13 0 13 Play Effect: Discard your hand.


Legion Standard Bearer Legion Standard Bearer Red Red Uncommon Uncommon Call to Arms 4 0 0 6 Legion Standard Bearer's allied neighbors have +4 Attack.


Loyal Beast Loyal Beast Red Red Basic Basic Call to Arms Beastmaster Beastmaster 3 3 1 3 When Loyal Beast deals battle damage to a unit, modify that unit with -1 Attack.


Marrowfell Brawler Marrowfell Brawler Red Red Rare Rare Call to Arms 6 6 0 16


Mercenary Exiles Mercenary Exiles Red Red Rare Rare Call to Arms 3 2 1 4 Active Cooldown 2: Spend all your gold. Modify Mercenary Exiles with +X Attack and +X Health where X is half the gold spent.


Ogre Conscript Ogre Conscript Red Red Common Common Call to Arms 6 7 2 7


Ogre Corpse Tosser Ogre Corpse Tosser Red Red Rare Rare Call to Arms 5 2 0 10 Deal 2 piercing damage to the enemy tower after an allied Melee Creep dies.


Rebel Instigator Rebel Instigator Red Red Uncommon Uncommon Call to Arms 4 2 0 3 After the combat phase, if Rebel Instigator dealt battle damage to a creep this round, summon a Rebel Instigator.


Red Mist Pillager Red Mist Pillager Red Red Uncommon Uncommon Call to Arms 5 4 0 2 After the combat phase, if Red Mist Pillager dealt battle damage to a tower this round, summon a Red Mist Pillager.


Smeevil Armsmaster Smeevil Armsmaster Red Red Uncommon Uncommon Call to Arms 4 2 0 2 Play Effect: Modify a random allied hero with +2 Attack.


Stonehall Elite Stonehall Elite Red Red Uncommon Uncommon Call to Arms 4 4 2 2 Modify Stonehall Elite with +2 Attack and +2 Health after a unit blocking it dies.