Hero
Summary[edit]
Heroes are a type of cards in Artifact. You have to choose 5 of them per deck. They come with a special card, unique to that hero, three copies of which are automatically added to your deck. This way, 15 cards of your deck are pre-defined depending on the heroes you chose. At the start of the game, three of your five heroes are distributed randomly to the lanes (one hero in each lane). After that, you can deploy the fourth and fifth hero on turns two and three. Heroes cost no mana to deploy, and if they die, they can be redeployed after a turn passes, but a few abilities change this. Having a hero of a certain color in lane will allow you to play spells of that color while in that lane.
As of Release (2018-11-28) there are 48 heroes in Artifact. Out of them, 39 are from Dota 2 (out of possible 116), 9 are brand new (, , , , , , , and ) There have also been two new teased heroes, and , both coming from Dota 2, which will be available in Artifact 2.0 Beta test.List of heroes[edit]
Card | Color | Rarity | Set | Signature Card | Attack | Armor | Health | Text | |
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[[File:|126px|link=Mirana|Mirana]] | Black | Common | [[]] | Sacred Arrow | 4 | 0 | 4 |
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[[File:|126px|link=Wraith King|Wraith King]] | Green | Common | [[]] | Hellfire Blast | 4 | 0 | 3 |
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Black | Basic | Base Set | No Accident | 7 | 0 | 5 | Debbi the Cunning deals +2 damage when attacking a hero or tower.
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Green | Basic | Base Set | Prowler Vanguard | 4 | 0 | 10 | Farvhan the Dreamer's allied neighbors have +1 Armor.
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Blue | Basic | Base Set | Battlefield Control | 3 | 0 | 8 | Active 4: Draw a card.
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Red | Basic | Base Set | Fighting Instinct | 6 | 1 | 11 |
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Green | Uncommon | Call to Arms | Aphotic Shield | 4 | 0 | 9 | Active 2: Fully heal Abaddon and give it Damage Immunity this round.
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Red | Rare | Call to Arms | Berserker's Call | 6 | 2 | 10 |
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Red | Rare | Call to Arms | Berserker's Call | 6 | 2 | 10 |
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Red | Common | Call to Arms | Primal Roar | 5 | 0 | 12 | Active 3: Summon a Loyal Beast.
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Black | Common | Call to Arms | Blood Rage | 7 | 0 | 7 | Fully heal Bloodseeker after a unit blocking it dies.
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Black | Common | Call to Arms | Track | 7 | 0 | 7 | Before the action phase, there is a 50% chance to give Bounty Hunter +4 Attack this round.
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Red | Common | Call to Arms | Viscous Nasal Goo | 8 | 0 | 12 | Modify Bristleback with +2 Armor after a hero blocking it dies.
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Red | Rare | Call to Arms | Double Edge | 4 | 0 | 14 | Centaur Warrunner has +2 Retaliate.
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Green | Rare | Call to Arms | Hand of God | 4 | 0 | 9 | Active 4: Get control of an enemy creep.
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Blue | Common | Call to Arms | Frostbite | 2 | 0 | 5 | After the first time an allied spell is played in each lane, restore 2 Mana to the tower in that lane.
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Green | Common | Call to Arms | Ion Shell | 5 | 0 | 9 | Active 2: Move another ally to another lane.
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Green | Rare | Call to Arms | Gust | 4 | 0 | 7 | Other allies in all lanes have +1 Attack.
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Blue | Rare | Call to Arms | Echo Slam | 2 | 0 | 7 | Active 4: Stun Earthshaker's enemy neighbors this round.
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Green | Common | Call to Arms | Verdant Refuge | 4 | 0 | 8 | Enchantress has +2 Regeneration. Enchantress's allied neighbors have +2 Regeneration.
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Blue | Rare | Call to Arms | Prey on the Weak | 2 | 0 | 12 | The random allied Melee Creeps are deployed into Kanna's lane.
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Red | Uncommon | Call to Arms | Duel | 6 | 1 | 8 | Legion Commander has +2 Retaliate.
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Black | Rare | Call to Arms | Chain Frost | 5 | 0 | 9 | Active 2: Condemn another ally and draw a card. If that ally has 6 or more Attack, draw an extra card.
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Black | Common | Call to Arms | Mana Drain | 6 | 0 | 5 | Active 4: Deal 8 piercing damage to a unit. Quicken (reduce cooldown by 1, but not below 1).
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Blue | Uncommon | Call to Arms | Eclipse | 3 | 0 | 8 | Before the action phase, deal 1 piercing damage to a random enemy and add a charge to three random Eclipse cards in your hand or deck.
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Green | Common | Call to Arms | Savage Wolf | 4 | 0 | 10 | Lycan's allied neighbors have +2 Attack.
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Green | Common | Call to Arms | Empower | 4 | 1 | 9 |
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Red | Common | Call to Arms | Steel Reinforcement | 6 | 3 | 6 |
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Blue | Rare | Call to Arms | Divided We Stand | 4 | 0 | 5 | Active 2: Move Meepo to an allied Meepo's lane. Deal 2 damage to the new enemy neighbors. Meepo has Soulbound. (If Meepo dies, other allied Meepos in every lane
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Black | Common | Call to Arms | Heartstopper Aura | 5 | 0 | 6 | Modify Necrophos with +1 Health after an enemy neighbor dies.
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Blue | Common | Call to Arms | Ignite | 3 | 0 | 7 | After you play a Blue spell, there is a 25% chance to put a base copy of that card into your hand.
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Green | Rare | Call to Arms | Allseeing One's Favor | 5 | 0 | 12 | Active 2: Heal a unit 3.
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Blue | Uncommon | Call to Arms | Astral Imprisonment | 4 | 0 | 7 | After you play a Blue card, there is a 50% chance to restore 2 Mana.
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Black | Common | Call to Arms | Coup de Grace | 6 | 0 | 8 | Phantom Assassin deals +4 damage when attacking a hero.
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Blue | Uncommon | Call to Arms | Barracks | 3 | 0 | 5 | Summon a Melee Creep into Prellex's lane each deployment phase.
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Red | Rare | Call to Arms | Nether Ward | 6 | 0 | 9 | Active 3: Condemn a random enemy improvement.
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Green | Uncommon | Call to Arms | Act of Defiance | 3 | 0 | 7 | Rix has Rapid Deployment.
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Blue | Common | Call to Arms | Mystic Flare | 3 | 0 | 6 | Active 2: Give a hero and its allied neighbors -2 Armor this round.
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Black | Uncommon | Call to Arms | Assassinate | 5 | 0 | 6 | Active 3: Deal 5 damage to a unit.
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Black | Uncommon | Call to Arms | Assault Ladders | 8 | 0 | 6 | Sorla Khan deals +4 damage when attacking a tower.
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Black | Rare | Call to Arms | Ball Lightning | 4 | 0 | 6 | Give Storm Spirit +2 Attack until end of its next combat phase after you play a Black card in any lane.
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Red | Common | Call to Arms | God's Strength | 5 | 0 | 11 | Sven has +X Cleave where X is equal to half its Attack.
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Red | Uncommon | Call to Arms | Kraken Shell | 2 | 1 | 18 | Active 4: Stun Tidehunter's enemy neighbors this round and each other enemy has a 50% chance of being stunned this round.
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Red | Uncommon | Call to Arms | Whirling Death | 4 | 0 | 11 | Timbersaw has +1 Armor for each of its attackers. Timbersaw's attackers have -1 Armor.
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Black | Rare | Call to Arms | March of the Machines | 7 | 0 | 5 | Active 3: Deal 3 damage to a unit and disarm it this round.
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Green | Common | Call to Arms | Roseleaf Druid | 4 | 0 | 10 | Treant Protector's allied neighbors have +2 Armor.
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Red | Common | Call to Arms | Enrage | 7 | 0 | 10 | When Ursa deals battle damage to a unit, modify that unit with -1 Armor.
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Blue | Common | Call to Arms | Sow Venom | 2 | 0 | 6 | Summon a Plague Ward into Venomancer's lane each deployment phase.
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Green | Uncommon | Call to Arms | Viper Strike | 4 | 0 | 10 | When a unit deals battle damage to Viper, modify that unit with -1 Attack.
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Black | Uncommon | Call to Arms | Winter's Curse | 6 | 0 | 6 | Active 2: Move Winter Wyvern to an empty combat position and give it +4 Attack this round.
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Blue | Common | Call to Arms | Thundergod's Wrath | 3 | 0 | 7 | Deal 1 piercing damage to Zeus's enemy neighbors after you play a Blue spell. |