Spell

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Spells are a type of card that are played in the Action Phase of a round. They are usually instant effects, with the odd Summon or unit modification thrown in. The power of a Spell tends to rise with its mana. Compare with Improvements, that use the same card format but instead revolve around permanent effects.

List of Spell cards[edit]

Card Color Rarity Set Mana Cost Charges Crosslane Text
No Accident No Accident Black Black Basic Basic Base Set 3 0 1 Deal 3 damage to a unit.


Battlefield Control Battlefield Control Blue Blue Basic Basic Base Set 1 0 1 Choose a unit. Choose a combat target for it.


Fighting Instinct Fighting Instinct Red Red Basic Basic Base Set 5 0 1 Modify a red hero with +1 Attack and +1 Armor.


Arcane Censure Arcane Censure Black Black Common Common Call to Arms 4 0 1 Modify the enemy tower with -1 Mana.


Assassinate Assassinate Black Black Uncommon Uncommon Call to Arms 7 0 1 Deal 10 piercing damage to a unit in any lane.


Ball Lightning Ball Lightning Black Black Rare Rare Call to Arms 3 0 1 Move an allied black hero to an empty combat position in any lane.


Blood Rage Blood Rage Black Black Common Common Call to Arms 4 0 1 Silence a unit this round. Give that unit +4 Attack this round.


Chain Frost Chain Frost Black Black Rare Rare Call to Arms 7 0 1 Deal 3 damage to a unit. Repeat 7 times: [Pulse] Deal 3 damage to a random unit to its left or right. <br><br>Get initiative.


Collateral Damage Collateral Damage Black Black Common Common Call to Arms 4 0 1 Modify a black hero with +3 Siege.


Coordinated Assault Coordinated Assault Black Black Rare Rare Call to Arms 4 0 1 Modify a black hero with "After you play a black card, give this hero and its allied neighbors +2 Attack this round."


Coup de Grace Coup de Grace Black Black Common Common Call to Arms 6 0 1 Discard a random card. Condemn a hero.


Dirty Deeds Dirty Deeds Black Black Uncommon Uncommon Call to Arms 3 0 1 Deal 2 damage to the enemy tower for each of its improvements.


Forward Charge Forward Charge Black Black Uncommon Uncommon Call to Arms 3 0 1 Give allies +2 Siege this round. Allies change their combat target to the unit or tower across from them.


Gank Gank Black Black Uncommon Uncommon Call to Arms 4 0 1 Choose an allied black hero. Choose another unit in any lane. They battle each other.


Grazing Shot Grazing Shot Black Black Common Common Call to Arms 1 0 1 Deal 2 damage to a unit in any lane.


Heartstopper Aura Heartstopper Aura Black Black Common Common Call to Arms 4 0 1 Modify a black hero with "Deal 2 piercing damage to this hero's enemy neighbors before the action phase."


Hip Fire Hip Fire Black Black Common Common Call to Arms 4 0 1 Deal 4 damage to a unit. <br><br>Get initiative.


Lodestone Demolition Lodestone Demolition Black Black Uncommon Uncommon Call to Arms 3 0 1 Deal damage to the enemy tower equal to the total Armor on enemies.


Mana Drain Mana Drain Black Black Common Common Call to Arms 2 0 1 Give the enemy tower -2 Mana this round and give your tower +2 Mana this round.


Murder Plot Murder Plot Black Black Uncommon Uncommon Call to Arms 4 0 1 Give a black hero +8 Attack this round. Choose a combat target for it.


Payday Payday Black Black Common Common Call to Arms 3 0 1 Double your gold.


Pick Off Pick Off Black Black Uncommon Uncommon Call to Arms 4 0 1 Deal 4 damage to a unit in any lane.


Relentless Pursuit Relentless Pursuit Black Black Uncommon Uncommon Call to Arms 1 0 1 Choose a unit in another lane. Move a random allied black hero from this lane to that lane. [Pulse] Deal 2 damage to the chosen unit.


Slay Slay Black Black Common Common Call to Arms 3 0 1 Condemn a creep.


The Cover of Night The Cover of Night Black Black Rare Rare Call to Arms 7 0 1 Move an allied black hero to another lane. Give that hero +4 Attack and +7 Siege until end of its next combat phase.


Track Track Black Black Common Common Call to Arms 3 0 1 Give a hero +10 Bounty until it dies.


Winter's Curse Winter's Curse Black Black Uncommon Uncommon Call to Arms 6 0 1 Disarm a unit until end of round. [Pulse] That unit's allied neighbors battle it.


...And One For Me ...And One For Me Blue Blue Uncommon Uncommon Call to Arms 4 0 1 Choose a hero. Put a base copy of a random item equipped by that hero into your hand.


Annihilation Annihilation Blue Blue Rare Rare Call to Arms 6 0 1 Condemn all units.


Arcane Assault Arcane Assault Blue Blue Common Common Call to Arms 4 0 1 Deal 2 damage to the enemy tower. Draw a card. <br/><br/>Get initiative.


Astral Imprisonment Astral Imprisonment Blue Blue Uncommon Uncommon Call to Arms 4 0 1 Stun a unit this round. Give that unit Damage Immunity this round.


At Any Cost At Any Cost Blue Blue Rare Rare Call to Arms 3 0 1 Deal 6 damage to every unit.


Better Late Than Never Better Late Than Never Blue Blue Common Common Call to Arms 3 0 1 Summon a Melee Creep into any lane.


Bolt of Damocles Bolt of Damocles Blue Blue Rare Rare Call to Arms 10 0 1 Deal 20 damage to the enemy tower.


Buying Time Buying Time Blue Blue Common Common Call to Arms 3 0 1 Give two random cards in opponent's hand +2 Lock.


Call the Reserves Call the Reserves Blue Blue Uncommon Uncommon Call to Arms 6 0 1 Summon two Melee Creeps into any lane.


Compel Compel Blue Blue Uncommon Uncommon Call to Arms 3 0 1 Choose a unit. Choose a combat target for it. Draw a card.


Cunning Plan Cunning Plan Blue Blue Common Common Call to Arms 2 0 1 Swap a unit with one of its allied neighbors. Draw a card.


Diabolic Revelation Diabolic Revelation Blue Blue Uncommon Uncommon Call to Arms 1 0 1 Draw 2 cards. Deal 2 damage to allies in all lanes.


Dimensional Portal Dimensional Portal Blue Blue Common Common Call to Arms 4 0 1 Summon three Melee Creeps.


Divided We Stand Divided We Stand Blue Blue Rare Rare Call to Arms 4 0 1 Summon a Meepo.


Echo Slam Echo Slam Blue Blue Rare Rare Call to Arms 7 0 1 Deal damage to each enemy equal to the number of enemies.


Eclipse Eclipse Blue Blue Uncommon Uncommon Call to Arms 6 1 1 Repeat one time for each charge: [Pulse] Deal 3 piercing damage to a random enemy.


Fog of War Fog of War Blue Blue Rare Rare Call to Arms 4 0 1 Each enemy has a 50% chance of being disarmed this round.


Foresight Foresight Blue Blue Common Common Call to Arms 4 0 1 Draw 2 cards.


Friendly Fire Friendly Fire Blue Blue Uncommon Uncommon Call to Arms 6 0 1 Choose two enemies. They battle each other.


Frostbite Frostbite Blue Blue Common Common Call to Arms 3 0 1 Deal 2 damage to a unit and disarm it this round.


Lightning Strike Lightning Strike Blue Blue Common Common Call to Arms 2 0 1 Deal 6 damage to the enemy tower.


Lost in Time Lost in Time Blue Blue Uncommon Uncommon Call to Arms 6 0 1 Give three random cards in opponent's hand +3 Lock.


Mystic Flare Mystic Flare Blue Blue Common Common Call to Arms 6 0 1 Deal 12 damage evenly divided among a unit and its allied neighbors.


Prey on the Weak Prey on the Weak Blue Blue Rare Rare Call to Arms 4 0 1 Summon a Hound of War for every damaged unit.


Remote Detonation Remote Detonation Blue Blue Rare Rare Call to Arms 6 0 1 Deal 5 damage to each enemy across from an empty combat position.


Rolling Storm Rolling Storm Blue Blue Uncommon Uncommon Call to Arms 3 0 1 Deal 2 damage to all towers in all lanes.


Self Sabotage Self Sabotage Blue Blue Uncommon Uncommon Call to Arms 4 0 1 Modify two random cards in opponent's hand with "[Pulse] Deal 6 damage to a random allied tower in any lane."


Sow Venom Sow Venom Blue Blue Common Common Call to Arms 4 0 1 Summon two Plague Wards.


Strafing Run Strafing Run Blue Blue Common Common Call to Arms 1 0 1 Deal 2 damage to each enemy creep.


Thundergod's Wrath Thundergod's Wrath Blue Blue Common Common Call to Arms 7 0 1 Deal 4 piercing damage to each enemy hero in all lanes.


Thunderstorm Thunderstorm Blue Blue Uncommon Uncommon Call to Arms 6 0 1 Deal 4 damage to each enemy.


Tower Barrage Tower Barrage Blue Blue Common Common Call to Arms 3 0 1 Deal 2 damage to each enemy.


Ventriloquy Ventriloquy Blue Blue Common Common Call to Arms 1 0 1 Choose a unit. It taunts.


Whispers of Madness Whispers of Madness Blue Blue Rare Rare Call to Arms 2 0 1 Stun an enemy this round and stun allied heroes in all lanes this round.


Wrath of Gold Wrath of Gold Blue Blue Rare Rare Call to Arms 3 0 1 Spend all your gold. Repeat one time for each gold spent: [Pulse] Deal 4 damage to a random ally or enemy.


Act of Defiance Act of Defiance Green Green Uncommon Uncommon Call to Arms 5 0 1 Silence a unit this round.


Allseeing One's Favor Allseeing One's Favor Green Green Rare Rare Call to Arms 4 0 1 Modify a green hero with "Allies have +2 Regeneration."


Aphotic Shield Aphotic Shield Green Green Uncommon Uncommon Call to Arms 2 0 1 Purge your opponent's effects from a unit. Give that unit +2 Armor and +2 Retaliate this round.


Arm the Rebellion Arm the Rebellion Green Green Common Common Call to Arms 4 0 1 Modify allied creeps with +2 Attack and +1 Armor.


Avernus' Blessing Avernus' Blessing Green Green Common Common Call to Arms 3 0 1 Modify a unit with +2 Attack.


Bellow Bellow Green Green Common Common Call to Arms 2 0 1 Move a creep to a random other lane.


Caught Unprepared Caught Unprepared Green Green Rare Rare Call to Arms 4 0 1 Stun a hero until they equip an item.


Cleansing Rite Cleansing Rite Green Green Uncommon Uncommon Call to Arms 4 0 1 Purge your opponent's effects from a hero.


Corrosive Mist Corrosive Mist Green Green Rare Rare Call to Arms 5 0 1 Condemn all equipped items.


Curse of Atrophy Curse of Atrophy Green Green Rare Rare Call to Arms 6 0 1 Modify enemy heroes with -2 Attack.


Defend the Weak Defend the Weak Green Green Uncommon Uncommon Call to Arms 2 0 1 Modify a unit with "This unit's allied neighbors have +2 Armor."


Defensive Bloom Defensive Bloom Green Green Uncommon Uncommon Call to Arms 4 0 1 Summon two Roseleaf Walls.


Divine Intervention Divine Intervention Green Green Uncommon Uncommon Call to Arms 5 0 1 Give allies Damage Immunity this round.


Divine Purpose Divine Purpose Green Green Rare Rare Call to Arms 7 0 1 Modify a unit with Damage Immunity.


Empower Empower Green Green Common Common Call to Arms 4 0 1 Modify a unit with +3 Attack and +3 Cleave.


Gust Gust Green Green Rare Rare Call to Arms 4 0 1 Silence an enemy hero and its allied neighbors this round.


Hand of God Hand of God Green Green Rare Rare Call to Arms 7 0 1 Fully heal each ally. Give allies Damage Immunity this round.


Intimidation Intimidation Green Green Common Common Call to Arms 5 0 1 Move a unit to a random other lane.


Ion Shell Ion Shell Green Green Common Common Call to Arms 4 0 1 Modify a unit with +3 Retaliate.


Iron Branch Protection Iron Branch Protection Green Green Uncommon Uncommon Call to Arms 2 0 1 Give a unit in any lane +3 Armor until end of its next combat phase.


Juke Juke Green Green Common Common Call to Arms 1 0 1 Swap an ally with one of its allied neighbors.


Restoration Effort Restoration Effort Green Green Uncommon Uncommon Call to Arms 4 0 1 Heal your tower 8.


Rumusque Blessing Rumusque Blessing Green Green Common Common Call to Arms 3 0 1 Choose a lane. Modify allies in that lane with +3 Health.


Soul of Spring Soul of Spring Green Green Rare Rare Call to Arms 4 0 1 Modify a hero with "After you play a green card, give this hero and its allied neighbors +4 Regeneration this round."


Stars Align Stars Align Green Green Uncommon Uncommon Call to Arms 1 0 1 Give your tower +3 Mana this round.


Steal Strength Steal Strength Green Green Uncommon Uncommon Call to Arms 4 0 1 Give a unit -4 Attack this round and give another unit +4 Attack this round.


Viper Strike Viper Strike Green Green Uncommon Uncommon Call to Arms 3 0 1 Give a unit "Deal 2 piercing damage to this unit before the action phase" until it dies.


Berserker's Call Berserker's Call Red Red Rare Rare Call to Arms 6 0 1 Choose an allied red hero. It battles its enemy neighbors.


Clear the Deck Clear the Deck Red Red Common Common Call to Arms 4 0 1 Give allied heroes +4 Cleave this round.


Combat Training Combat Training Red Red Common Common Call to Arms 3 0 1 Modify a hero with +2 Attack.


Crippling Blow Crippling Blow Red Red Common Common Call to Arms 4 0 1 Modify a hero with -2 Attack.


Defensive Stance Defensive Stance Red Red Common Common Call to Arms 2 0 1 Give a hero +3 Armor this round.


Double Edge Double Edge Red Red Rare Rare Call to Arms 1 0 1 Give a red hero +8 Attack and -8 Armor this round.


Duel Duel Red Red Uncommon Uncommon Call to Arms 2 0 1 Choose an allied red hero and another unit. They battle each other.


Enough Magic! Enough Magic! Red Red Uncommon Uncommon Call to Arms 5 0 1 Proceed to the combat phase.


Enrage Enrage Red Red Common Common Call to Arms 4 0 1 Give a red hero +4 Attack and +4 Armor this round.


Fight Through the Pain Fight Through the Pain Red Red Common Common Call to Arms 1 0 1 Give a red hero +2 Armor this round. <br><br>Get initiative.


God's Strength God's Strength Red Red Common Common Call to Arms 6 0 1 Modify a red hero with +4 Attack.


Heroic Resolve Heroic Resolve Red Red Rare Rare Call to Arms 2 0 1 Modify a red hero with "After you play a non-item card costing 2 or less, modify this hero with +2 Health."


Kraken Shell Kraken Shell Red Red Uncommon Uncommon Call to Arms 1 0 1 Modify a red hero with +1 Armor. <br><br>Get initiative.


New Orders New Orders Red Red Common Common Call to Arms 1 0 1 Choose an ally. Choose a combat target for it.


Pick a Fight Pick a Fight Red Red Common Common Call to Arms 2 0 1 Choose an allied hero. It taunts. Choose a combat target for it.


Poised to Strike Poised to Strike Red Red Common Common Call to Arms 1 0 1 Give a red hero +4 Attack this round.


Primal Roar Primal Roar Red Red Common Common Call to Arms 7 0 1 Stun a unit blocking an allied red hero this round. Move that unit's allied neighbors to random other lanes.


Raze Raze Red Red Rare Rare Call to Arms 5 0 1 Condemn all enemy improvements.


Rend Armor Rend Armor Red Red Uncommon Uncommon Call to Arms 3 0 1 Modify a unit with -X Armor where X is its Armor.


Rising Anger Rising Anger Red Red Rare Rare Call to Arms 2 0 1 Modify a red hero with "After you play a non-item card costing 2 or less, modify this hero with +1 Attack."


Routed Routed Red Red Rare Rare Call to Arms 6 0 1 Modify enemy heroes at the Fountain with -X Attack where X is half their Attack. Modify them with "Your tower has -1 Mana."


Smash Their Defenses! Smash Their Defenses! Red Red Uncommon Uncommon Call to Arms 3 0 1 Condemn an improvement. [Pulse] Draw a card.


Spot Weakness Spot Weakness Red Red Uncommon Uncommon Call to Arms 3 0 1 Give a hero and its allied neighbors Pierce this round. Draw a card.


Spring the Trap Spring the Trap Red Red Rare Rare Call to Arms 7 0 1 Summon two Centaur Hunters into any lane.


Sucker Punch Sucker Punch Red Red Common Common Call to Arms 4 0 1 Stun a unit blocking an allied red hero this round. Deal 2 damage to that unit.


Time of Triumph Time of Triumph Red Red Rare Rare Call to Arms 8 0 1 Modify allied heroes with +4 Attack, +4 Armor, +4 Health, +4 Cleave, +4 Retaliate, and +4 Siege.


Tresdin's Standards Tresdin's Standards Red Red Rare Rare Call to Arms 4 0 1 Modify a red hero with "After you play a red card, give this hero and its allied neighbors +1 Attack and +1 Armor this round."


Viscous Nasal Goo Viscous Nasal Goo Red Red Common Common Call to Arms 4 0 1 Modify a unit with -2 Armor.


Whirling Death Whirling Death Red Red Uncommon Uncommon Call to Arms 2 0 1 Choose an allied red hero. Deal 2 damage to its enemy neighbors and give them -2 Attack this round.