Spell
(Redirected from Spells)
Spells are a type of card that are played in the Action Phase of a round. They are usually instant effects, with the odd Summon or unit modification thrown in. The power of a Spell tends to rise with its mana. Compare with Improvements, that use the same card format but instead revolve around permanent effects.
List of Spell cards[edit]
Card | Color | Rarity | Set | Mana Cost | Charges | Crosslane | Text | |
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[[File:|126px|link=Sacred Arrow|Sacred Arrow]] | Sacred Arrow | ![]() |
{{}} | [[]] | 4 | 0 | 1 | Choose Caster. Deal 2 to a unit in any lane +1 per lane traveled from the caster.<br/>Stun if a hero. Slay if a creep.
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[[File:|126px|link=Hellfire Blast|Hellfire Blast]] | Hellfire Blast | ![]() |
{{}} | [[]] | 4 | 0 | 1 | Stun a unit this round. Give it +2 Decay for two rounds.
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No Accident | ![]() |
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Base Set | 3 | 0 | 1 | Deal 3 damage to a unit.
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Battlefield Control | ![]() |
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Base Set | 1 | 0 | 1 | Choose a unit. Choose a combat target for it.
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Fighting Instinct | ![]() |
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Base Set | 5 | 0 | 1 | Modify a red hero with +1 Attack and +1 Armor.
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Arcane Censure | ![]() |
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Call to Arms | 4 | 0 | 1 | Modify the enemy tower with -1 Mana.
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Assassinate | ![]() |
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Call to Arms | 7 | 0 | 1 | Deal 10 piercing damage to a unit in any lane.
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Ball Lightning | ![]() |
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Call to Arms | 3 | 0 | 1 | Move an allied black hero to an empty combat position in any lane.
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Blood Rage | ![]() |
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Call to Arms | 4 | 0 | 1 | Silence a unit this round. Give that unit +4 Attack this round.
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Chain Frost | ![]() |
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Call to Arms | 7 | 0 | 1 | Deal 3 damage to a unit. Repeat 7 times: [Pulse] Deal 3 damage to a random unit to its left or right. <br><br>Get initiative.
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Collateral Damage | ![]() |
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Call to Arms | 4 | 0 | 1 | Modify a black hero with +3 Siege.
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Coordinated Assault | ![]() |
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Call to Arms | 4 | 0 | 1 | Modify a black hero with "After you play a black card, give this hero and its allied neighbors +2 Attack this round."
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Coup de Grace | ![]() |
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Call to Arms | 6 | 0 | 1 | Discard a random card. Condemn a hero.
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Dirty Deeds | ![]() |
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Call to Arms | 3 | 0 | 1 | Deal 2 damage to the enemy tower for each of its improvements.
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Forward Charge | ![]() |
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Call to Arms | 3 | 0 | 1 | Give allies +2 Siege this round. Allies change their combat target to the unit or tower across from them.
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Gank | ![]() |
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Call to Arms | 4 | 0 | 1 | Choose an allied black hero. Choose another unit in any lane. They battle each other.
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Grazing Shot | ![]() |
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Call to Arms | 1 | 0 | 1 | Deal 2 damage to a unit in any lane.
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Heartstopper Aura | ![]() |
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Call to Arms | 4 | 0 | 1 | Modify a black hero with "Deal 2 piercing damage to this hero's enemy neighbors before the action phase."
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Hip Fire | ![]() |
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Call to Arms | 4 | 0 | 1 | Deal 4 damage to a unit. <br><br>Get initiative.
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Lodestone Demolition | ![]() |
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Call to Arms | 3 | 0 | 1 | Deal damage to the enemy tower equal to the total Armor on enemies.
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Mana Drain | ![]() |
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Call to Arms | 2 | 0 | 1 | Give the enemy tower -2 Mana this round and give your tower +2 Mana this round.
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Murder Plot | ![]() |
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Call to Arms | 4 | 0 | 1 | Give a black hero +8 Attack this round. Choose a combat target for it.
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Payday | ![]() |
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Call to Arms | 3 | 0 | 1 | Double your gold.
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Pick Off | ![]() |
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Call to Arms | 4 | 0 | 1 | Deal 4 damage to a unit in any lane.
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Relentless Pursuit | ![]() |
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Call to Arms | 1 | 0 | 1 | Choose a unit in another lane. Move a random allied black hero from this lane to that lane. [Pulse] Deal 2 damage to the chosen unit.
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Slay | ![]() |
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Call to Arms | 3 | 0 | 1 | Condemn a creep.
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The Cover of Night | ![]() |
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Call to Arms | 7 | 0 | 1 | Move an allied black hero to another lane. Give that hero +4 Attack and +7 Siege until end of its next combat phase.
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Track | ![]() |
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Call to Arms | 3 | 0 | 1 | Give a hero +10 Bounty until it dies.
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Winter's Curse | ![]() |
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Call to Arms | 6 | 0 | 1 | Disarm a unit until end of round. [Pulse] That unit's allied neighbors battle it.
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...And One For Me | ![]() |
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Call to Arms | 4 | 0 | 1 | Choose a hero. Put a base copy of a random item equipped by that hero into your hand.
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Annihilation | ![]() |
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Call to Arms | 6 | 0 | 1 | Condemn all units.
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Arcane Assault | ![]() |
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Call to Arms | 4 | 0 | 1 | Deal 2 damage to the enemy tower. Draw a card. <br/><br/>Get initiative.
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Astral Imprisonment | ![]() |
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Call to Arms | 4 | 0 | 1 | Stun a unit this round. Give that unit Damage Immunity this round.
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At Any Cost | ![]() |
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Call to Arms | 3 | 0 | 1 | Deal 6 damage to every unit.
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Better Late Than Never | ![]() |
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Call to Arms | 3 | 0 | 1 | Summon a Melee Creep into any lane.
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Bolt of Damocles | ![]() |
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Call to Arms | 10 | 0 | 1 | Deal 20 damage to the enemy tower.
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Buying Time | ![]() |
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Call to Arms | 3 | 0 | 1 | Give two random cards in opponent's hand +2 Lock.
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Call the Reserves | ![]() |
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Call to Arms | 6 | 0 | 1 | Summon two Melee Creeps into any lane.
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Compel | ![]() |
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Call to Arms | 3 | 0 | 1 | Choose a unit. Choose a combat target for it. Draw a card.
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Cunning Plan | ![]() |
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Call to Arms | 2 | 0 | 1 | Swap a unit with one of its allied neighbors. Draw a card.
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Diabolic Revelation | ![]() |
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Call to Arms | 1 | 0 | 1 | Draw 2 cards. Deal 2 damage to allies in all lanes.
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Dimensional Portal | ![]() |
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Call to Arms | 4 | 0 | 1 | Summon three Melee Creeps.
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Divided We Stand | ![]() |
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Call to Arms | 4 | 0 | 1 | Summon a Meepo.
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Echo Slam | ![]() |
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Call to Arms | 7 | 0 | 1 | Deal damage to each enemy equal to the number of enemies.
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Eclipse | ![]() |
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Call to Arms | 6 | 1 | 1 | Repeat one time for each charge: [Pulse] Deal 3 piercing damage to a random enemy.
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Fog of War | ![]() |
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Call to Arms | 4 | 0 | 1 | Each enemy has a 50% chance of being disarmed this round.
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Foresight | ![]() |
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Call to Arms | 4 | 0 | 1 | Draw 2 cards.
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Friendly Fire | ![]() |
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Call to Arms | 6 | 0 | 1 | Choose two enemies. They battle each other.
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Frostbite | ![]() |
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Call to Arms | 3 | 0 | 1 | Deal 2 damage to a unit and disarm it this round.
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Lightning Strike | ![]() |
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Call to Arms | 2 | 0 | 1 | Deal 6 damage to the enemy tower.
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Lost in Time | ![]() |
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Call to Arms | 6 | 0 | 1 | Give three random cards in opponent's hand +3 Lock.
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Mystic Flare | ![]() |
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Call to Arms | 6 | 0 | 1 | Deal 12 damage evenly divided among a unit and its allied neighbors.
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Prey on the Weak | ![]() |
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Call to Arms | 4 | 0 | 1 | Summon a Hound of War for every damaged unit.
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Remote Detonation | ![]() |
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Call to Arms | 6 | 0 | 1 | Deal 5 damage to each enemy across from an empty combat position.
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Rolling Storm | ![]() |
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Call to Arms | 3 | 0 | 1 | Deal 2 damage to all towers in all lanes.
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Self Sabotage | ![]() |
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Call to Arms | 4 | 0 | 1 | Modify two random cards in opponent's hand with "[Pulse] Deal 6 damage to a random allied tower in any lane."
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Sow Venom | ![]() |
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Call to Arms | 4 | 0 | 1 | Summon two Plague Wards.
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Strafing Run | ![]() |
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Call to Arms | 1 | 0 | 1 | Deal 2 damage to each enemy creep.
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Thundergod's Wrath | ![]() |
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Call to Arms | 7 | 0 | 1 | Deal 4 piercing damage to each enemy hero in all lanes.
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Thunderstorm | ![]() |
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Call to Arms | 6 | 0 | 1 | Deal 4 damage to each enemy.
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Tower Barrage | ![]() |
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Call to Arms | 3 | 0 | 1 | Deal 2 damage to each enemy.
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Ventriloquy | ![]() |
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Call to Arms | 1 | 0 | 1 | Choose a unit. It taunts.
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Whispers of Madness | ![]() |
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Call to Arms | 2 | 0 | 1 | Stun an enemy this round and stun allied heroes in all lanes this round.
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Wrath of Gold | ![]() |
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Call to Arms | 3 | 0 | 1 | Spend all your gold. Repeat one time for each gold spent: [Pulse] Deal 4 damage to a random ally or enemy.
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Act of Defiance | ![]() |
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Call to Arms | 5 | 0 | 1 | Silence a unit this round.
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Allseeing One's Favor | ![]() |
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Call to Arms | 4 | 0 | 1 | Modify a green hero with "Allies have +2 Regeneration."
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Aphotic Shield | ![]() |
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Call to Arms | 2 | 0 | 1 | Purge your opponent's effects from a unit. Give that unit +2 Armor and +2 Retaliate this round.
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Arm the Rebellion | ![]() |
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Call to Arms | 4 | 0 | 1 | Modify allied creeps with +2 Attack and +1 Armor.
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Avernus' Blessing | ![]() |
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Call to Arms | 3 | 0 | 1 | Modify a unit with +2 Attack.
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Bellow | ![]() |
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Call to Arms | 2 | 0 | 1 | Move a creep to a random other lane.
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Caught Unprepared | ![]() |
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Call to Arms | 4 | 0 | 1 | Stun a hero until they equip an item.
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Cleansing Rite | ![]() |
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Call to Arms | 4 | 0 | 1 | Purge your opponent's effects from a hero.
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Corrosive Mist | ![]() |
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Call to Arms | 5 | 0 | 1 | Condemn all equipped items.
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Curse of Atrophy | ![]() |
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Call to Arms | 6 | 0 | 1 | Modify enemy heroes with -2 Attack.
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Defend the Weak | ![]() |
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Call to Arms | 2 | 0 | 1 | Modify a unit with "This unit's allied neighbors have +2 Armor."
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Defensive Bloom | ![]() |
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Call to Arms | 4 | 0 | 1 | Summon two Roseleaf Walls.
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Divine Intervention | ![]() |
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Call to Arms | 5 | 0 | 1 | Give allies Damage Immunity this round.
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Divine Purpose | ![]() |
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Call to Arms | 7 | 0 | 1 | Modify a unit with Damage Immunity.
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Empower | ![]() |
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Call to Arms | 4 | 0 | 1 | Modify a unit with +3 Attack and +3 Cleave.
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Gust | ![]() |
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Call to Arms | 4 | 0 | 1 | Silence an enemy hero and its allied neighbors this round.
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Hand of God | ![]() |
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Call to Arms | 7 | 0 | 1 | Fully heal each ally. Give allies Damage Immunity this round.
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Intimidation | ![]() |
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Call to Arms | 5 | 0 | 1 | Move a unit to a random other lane.
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Ion Shell | ![]() |
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Call to Arms | 4 | 0 | 1 | Modify a unit with +3 Retaliate.
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Iron Branch Protection | ![]() |
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Call to Arms | 2 | 0 | 1 | Give a unit in any lane +3 Armor until end of its next combat phase.
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Juke | ![]() |
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Call to Arms | 1 | 0 | 1 | Swap an ally with one of its allied neighbors.
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Restoration Effort | ![]() |
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Call to Arms | 4 | 0 | 1 | Heal your tower 8.
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Rumusque Blessing | ![]() |
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Call to Arms | 3 | 0 | 1 | Choose a lane. Modify allies in that lane with +3 Health.
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Soul of Spring | ![]() |
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Call to Arms | 4 | 0 | 1 | Modify a hero with "After you play a green card, give this hero and its allied neighbors +4 Regeneration this round."
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Stars Align | ![]() |
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Call to Arms | 1 | 0 | 1 | Give your tower +3 Mana this round.
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Steal Strength | ![]() |
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Call to Arms | 4 | 0 | 1 | Give a unit -4 Attack this round and give another unit +4 Attack this round.
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Viper Strike | ![]() |
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Call to Arms | 3 | 0 | 1 | Give a unit "Deal 2 piercing damage to this unit before the action phase" until it dies.
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Berserker's Call | ![]() |
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Call to Arms | 6 | 0 | 1 | Choose an allied red hero. It battles its enemy neighbors.
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Clear the Deck | ![]() |
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Call to Arms | 4 | 0 | 1 | Give allied heroes +4 Cleave this round.
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Combat Training | ![]() |
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Call to Arms | 3 | 0 | 1 | Modify a hero with +2 Attack.
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Crippling Blow | ![]() |
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Call to Arms | 4 | 0 | 1 | Modify a hero with -2 Attack.
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Defensive Stance | ![]() |
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Call to Arms | 2 | 0 | 1 | Give a hero +3 Armor this round.
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Double Edge | ![]() |
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Call to Arms | 1 | 0 | 1 | Give a red hero +8 Attack and -8 Armor this round.
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Duel | ![]() |
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Call to Arms | 2 | 0 | 1 | Choose an allied red hero and another unit. They battle each other.
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Enough Magic! | ![]() |
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Call to Arms | 5 | 0 | 1 | Proceed to the combat phase.
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Enrage | ![]() |
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Call to Arms | 4 | 0 | 1 | Give a red hero +4 Attack and +4 Armor this round.
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Fight Through the Pain | ![]() |
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Call to Arms | 1 | 0 | 1 | Give a red hero +2 Armor this round. <br><br>Get initiative.
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God's Strength | ![]() |
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Call to Arms | 6 | 0 | 1 | Modify a red hero with +4 Attack.
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Heroic Resolve | ![]() |
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Call to Arms | 2 | 0 | 1 | Modify a red hero with "After you play a non-item card costing 2 or less, modify this hero with +2 Health."
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Kraken Shell | ![]() |
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Call to Arms | 1 | 0 | 1 | Modify a red hero with +1 Armor. <br><br>Get initiative.
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New Orders | ![]() |
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Call to Arms | 1 | 0 | 1 | Choose an ally. Choose a combat target for it.
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Pick a Fight | ![]() |
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Call to Arms | 2 | 0 | 1 | Choose an allied hero. It taunts. Choose a combat target for it.
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Poised to Strike | ![]() |
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Call to Arms | 1 | 0 | 1 | Give a red hero +4 Attack this round.
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Primal Roar | ![]() |
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Call to Arms | 7 | 0 | 1 | Stun a unit blocking an allied red hero this round. Move that unit's allied neighbors to random other lanes.
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Raze | ![]() |
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Call to Arms | 5 | 0 | 1 | Condemn all enemy improvements.
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Rend Armor | ![]() |
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Call to Arms | 3 | 0 | 1 | Modify a unit with -X Armor where X is its Armor.
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Rising Anger | ![]() |
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Call to Arms | 2 | 0 | 1 | Modify a red hero with "After you play a non-item card costing 2 or less, modify this hero with +1 Attack."
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Routed | ![]() |
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Call to Arms | 6 | 0 | 1 | Modify enemy heroes at the Fountain with -X Attack where X is half their Attack. Modify them with "Your tower has -1 Mana."
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Smash Their Defenses! | ![]() |
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Call to Arms | 3 | 0 | 1 | Condemn an improvement. [Pulse] Draw a card.
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Spot Weakness | ![]() |
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Call to Arms | 3 | 0 | 1 | Give a hero and its allied neighbors Pierce this round. Draw a card.
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Spring the Trap | ![]() |
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Call to Arms | 7 | 0 | 1 | Summon two Centaur Hunters into any lane.
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Sucker Punch | ![]() |
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Call to Arms | 4 | 0 | 1 | Stun a unit blocking an allied red hero this round. Deal 2 damage to that unit.
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Time of Triumph | ![]() |
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Call to Arms | 8 | 0 | 1 | Modify allied heroes with +4 Attack, +4 Armor, +4 Health, +4 Cleave, +4 Retaliate, and +4 Siege.
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Tresdin's Standards | ![]() |
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Call to Arms | 4 | 0 | 1 | Modify a red hero with "After you play a red card, give this hero and its allied neighbors +1 Attack and +1 Armor this round."
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Viscous Nasal Goo | ![]() |
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Call to Arms | 4 | 0 | 1 | Modify a unit with -2 Armor.
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Whirling Death | ![]() |
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Call to Arms | 2 | 0 | 1 | Choose an allied red hero. Deal 2 damage to its enemy neighbors and give them -2 Attack this round. |