Taunt

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"When a unit taunts all of its enemy neighbors change their combat target to that unit."

- Artifact tooltip

Taunt is a keyword that modifies how Units choose their battle target.

Unit with a taunt applied to it will force all enemy units in range (Which is three units, one right in front of it and the two direct neighbours) to target it.

Taunt has higher priority than both Blocking units and the unit path.

It is unknown right now how exactly multiple taunts interact with one another.

Cards with Taunt[edit]